Name: tda Armory
Version: v1.32
Date: 6/25/2009
Category: Weapons and Armor
Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Patch 1.2.0.214
Author(s): Radu Samanc
Source: http://www.tesnexus.com/downloads/file.php?id=8440

Description
===========

This is a completed version of tda's astounding tdas_Armoury_Beta mod which seems to be in beta limbo.


Location
========

You can purchase the Armor and Weapons at The Best Defense in the Imperial City, ask for Varnado. It's available in several other places, but I'll let you discover those on your own.

Details
=======

All credit goes to the_devils_avarcardo for creation of the mod's content. I simply fixed a few things and made it practical as a playable mod. You can find the original at:

http://www.tesnexus.com/downloads/file.php?id=19468

v1.32 Discovered two new models in the meshes folders that were completely unused by the mod.  They're for capes for the Holy Knight and the Chaos Knight!  Added them to the Vendors.

v1.31 - Found an error in the file where the Knight's Armour was listed twice with one set pointing to .nif that do not exist. Removed. Also, renamed Knights Armour to Shiny Knight's Armour to correspond to the model name. I considered reweighing the armor but, given the amount of protection it affords and that it looks like it was hammered out of ballistic missile components or decommissioned Sherman Tanks, I left it as it is.

v1.30 - I altered weapon weights and damage to be more realistic using the RealSwords mods as a basis. In other words, no 35lb swords. The Armors I did not touch. In addition, I cleaned the mod with Gecko.

I was unable to get in touch with the_devils_avarcardo so I posted the mod anyway. This is the full mod complete with altered .esp.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

I recommend you use Wrye Bash to install and uninstall as it keeps track of what was placed where. However, if you don't want to do that you can download a free utility called WinMerge which allows you to compare folders and subfolders. You can use it to compare the files in your Data directory with the files supplied by the mod and then simply remove the matching files.


Upgrade
=======

I'm afraid if you are using the previous version of the mod, that you will lose the items when you upgrade. However, you can probably avoid this if you simply rename my .esp to match the old one from the original author.

Incompatibility
===============

There should not be any as all of these items are new.

Known Issues or Bugs
====================

Same as the original mod.

http://www.tesnexus.com/downloads/file.php?id=19468

History
=======

1.32 6/25/2009 - Found unsed meshes for capes.  Added them to Vendors.
1.31, 6/24/2009 - Fixed double entry for Knights Armour which pointed to nonexisting .nifs, Correct name to Shiny Knights Armour to match the model name.
1.3, 6/22/2009 - Made buyable and tweaked weapons. Gecko cleaned.

Previous versions by original author.

Contact
=======

I'm hell to contact.

Credits
=======

Examples:
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the_devils_avarcardo for creating the original mod.

Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Licensing/Legal
===============

I defer to the original author all licensing issues.