
Name: RealSwords - Orc
Version: 1.0
Date: 5/23/2007
Category: Weapons and Armor
Author: waalx (waalx@yahoo.com)

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Description
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The Orc module feature an assortment of sabers, cleavers and swords that can be wielded by any races...but the Orcs get a bonus!

The entire RealSwords collection bring over 100 new swords, sabers, daggers and knifes into Oblivion. 

Divided into 10 modules belonging to each race and 1 extra module called Legendary Blades.

Another 12th module will give all the blades of RealSwords to the 10 differents races and also to bandits and some monsters. This last module will be made only after the other 11 have been completed.

For now each module must have at least one of the four esp related to them running for the swords to appear in-game. There's a very good chance that the 12th module will be out sooner than all the previous ones, and that it will be updated as the modules are finished.In the end, the mod will need 11 downloads of around 12 mb in sizes, to get each modules meshes and textures file, and the small 12th module that unite them all. 

Each Module is made in 4 version:

- Orc - LO - The blades damages and stats are adjusted to fit those of Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 5 for the lowest like daggers, to 32 for the most powerful blade of the module.

- Orc - HI - The blades damages and stats are much more lethal than the weapons in Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 20 for the lowest like daggers, to 60 for the most powerful blade of the module.

- Orc - LO-NPC - Use the low blade damage of Orc - LO, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

- Orc - HI-NPC - Use the high blade damage of Orc - HI, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

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Weapon Bonus
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The weapons give bonus abilities if used by the race of it's origin. This bonus is related to fencing.

It fortify the blade attribute by 5, the agility by 5, and ease the wearer fatigue by 10. It doesn't add more damage, it act more like a "feel natural" bonus. This bonus stay the same for the four esp.

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Location
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Theses blades are sold by Borbagra Uzgash, at the Borbas Good and Stores in Cheydinhal.

In the two NPC .esp, mostly all the orc merchants of Cyrodiil will sell you these blades as well.

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Install
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1. Extract this archive to any folder and then copy the contents to oblivion/data folder. Or you can extract the archive directly in your oblivion/data.

2. Open your oblivion/data folder and there should be 4 .esp files related to this mod. Choose the one you want between the 4 and put the other 3 somewhere else for back-up (or deleted them and just keep the archive).This step is to help unclutter your data folder with unused .esp files.

2. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.



Future
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This is the second module of RealSwords. The others will follow as I finish working on the other swords. As of now I still have about 15 swords and daggers left to model and the same number of texture to prepare. So a great deal of it is already done, this won't take months to complete, rather some weeks.  After that I will make "Legendary Blade."  And then, further away, I want to do "Axe, Bow & Mace" to complete the armory.

Permission
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While I deliver these swords to the public domain via this mod, most of them have been designed and created by smiths in the real world. Those artist have their own copyright, and I didn't recreate their design to have them stolen for commercial purpose, let alone the commercial use of my models. So, as long as you use these models for your own enjoyment and don't try to make any commercial attempt with them, it's good.

That mean you CAN use them in your own mods if you want. You can retexture them pink with blue spots and make them glow green if you want (please! if you do something like this don't show me ok?). 

But if you do something cool with them, in your mod, or a retexture that kick ass..show me, I'm interested to see.

I would also appreciate a lot if you could give me credit if you are using them in your own things.

Thanks, love,  and see you in the next pack...

waalx, 3dsmithstorian

visit the bethesda forum at www.bethshoft.com for more information about the progress on the upcoming other modules. Search for RealSwords.


Special thanks to the team at Bethesda for their great game!


References
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Quandao Cleaver: Unknown smith, I found the picture of the blade online, and it had no hilt. I mounted the blade on the Brokeback Saber Hilt and reversed the guard.
BrokenHead Sword: Unknown smith, design come from West Africa.
Wood Sword: Aztec wood sword, internet fuzzy  picture...
Dragonclaw: ref found online with not much more info.
Tetela Dagger: From the Tetela Tribe in Africa. Modified.
Scimitar: Inspired from the Miscitar.see Miscitar.
Miscitar: inspired from a design on the LOTR orc knives
huruks: LOTR Huruk Hai weapon.
BrokeBack Saber: Jody Samson, Smith
Meyer: Ref found online, not much info again.
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waalx@yahoo.com
