Category: NPCs
Requirements: Oblivion Patch 1.2.0.416
Author(s): Solo077
Source: http://www.tesnexus.com/downloads/file.php?id=32425

Description
===========
This mod adds Nazgul that travel all the roads in cyrodill.

Location
========
To Buy the one ring go to Slash n smash in the market District, it's quite expensive so bring a fat wallet :)

Details
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Want to have the famous Nazgul from LOTR in Oblivion?
Are you a LOTR fan?
Want to feel like you're being hunted?
wanna add some scares to the game?
want a true enemie that provides a true challenge?!

Then this mod is for you, the Wandering Nazgul mod adds 9 ringwraiths to the game world, they travel most of cyrodill mayor roads, hunting for the one ring, if you manage to defeat one of them you can take up his sword (one of the best swords in the game) as a reward, a black soul gem drop has been added too as it is a really rare item and one that fits with the nazgul. 

This mod can create situations never present on the vanilla oblivion, not only do you get the famous and cool looking nazgul, you get a totally new gameplay experience, lets say you start a new character, normally you would travel careless, knowing you can defeat everything that crosses your path, well no more, now you will have to be carefull and look at whats up ahead. If you see a black siluette in a very special red eyed horse you should get out of the road inmediatly before he can spot you, if he does and you are on foot, you are plain simple dead. so as you can see this adds a whole new level of gameplay to this game, you never know where will they be, if in that next twist of the road you will find your death, so this encorages you to watch out since you are being hunted.

If you have a higher level character you might wanna stay and fight but keep in mind that even if you are level 25-35 or so you will have a real fight on your hands, so get your potions, repair your armor and enchant your weapons before facing a Nazgul.

Hope you enjoy this new level of gameplay (plus the coolness of the nazgul, they look awesome, specially the witch king with a very detailed helmet)

The mod is being updated regularly with bug fixes and this is only version 0.5, version 1 will have a lot more features and should be released within the next week or two.

(I recommend you be at least level 25 before fighting them. I think it's impossible to kill them at max difficulty... )

ROUTES: 
Here are the patrol routes of all the Nazgul
(not very specific, I want it to be at least a bit of a surprise)

*From near Anvil to Kvatch
*From near Kvatch to near Skingrad
*From Weye to past Chorrol (where the Battlehorn Castle DLC is if you have it)
*From Leyawiin to a bridge on the Yellow Road
*From a bridge on the Yellow Road to Cropsford
*From near Chorrol to South of Bruma
*From near Skingrad Castle to near Weye
*Khamûl, the Black Easterling: From near Bravil Stables to Pell's Gate
*The Witch King of Angmar: From Weye to near Cheydinhal Stables 

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Mod made by Solo077, TESNExus


History
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Version 0.5
Update: fixed weapons, fixed witch king travel path


Contact
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You can find me on TESNexus as Solo077, i hear mod requests.
Alternatively, you can contact me on my email address Solo_77@hotmail.co.uk


Credits
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Thanks to the authors of the nazgul armor mod, witch king helmet mod, nazgul sword mod, witch king sword mod
Thank you for having dowloaded the Wandering Nazgul mod
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this readme was based on.
*Added: Thanks to Tobolococo for writing this readme!


Licensing/Legal
===============
EDIT: Considering the amount of meshes and textures I had to steal for this mod (again, credits to the original authors), anyone is allowed to edit and release this anywhere, anytime but please let me know when you do, hehe.