Name: Armageddon 
Version: 1.3 
Date: 02/07/2008
Matching Categories: Quests, Guilds and Factions, Armor and Weapons
Requirements: Official Oblivion Patch 1.2.0416
Author: Lancillotto

 

Description
===========

This mod adds a brand new quest to the game. In order to start it you have to find the Templar Headquarters, that are 
located north-east of Leyawiin, along the yellow road. Once there speak to Efremor, who is the Templar Master, and you
will be offered to join the Templar Order. You will start as an Apprentice, but soon you will be given a
series of tasks that will make you rise in rank once completed. When you will be promoted to the level of "Equerry" (the second 
rank in the row), you will be allowed to spar with Sabella, the personal trainer of the Templar Knights. She will spar
with you using her bare hands, her dagger, her longsword and shield, or her claymore depending on your choice. Note that
she will actually hurt you while exercising (this to add a little bit more realism to the game, I thought it was extremely
boring to spar with NPCs that do not hurt you). She has many health points, so that she will not be knocked down very easily.
Obviously you can't kill her, but she can kill you, so be prepared to surrender (i.e., activate Sabella while parrying) 
as soon as your healthbar gets too short (I think this is the real training for players: check your healthbar before it's too late)
and she will quit the fight immediately. She was conceived to spar with players that are at least around level 25 or above, and 
wearing a good armor, if you do not meet these requirements perhaps you should wait until you get them before crossing your sword
with her, she could beat you pretty badly otherwise...      
Once you complete the first quest entitled "The Templar Order" you will activate the quest "Armageddon", which is actually
the one you have been prepared to deal with all along. At the end of the quest named "Armageddon" you will 
meet... well, I don't want to spoil my story here, it's up to you to find out everything by speaking to my NPCs and reading the 
journals and books I have written. 
Upon completion of the first quest you will earn 3 fame points, and upon completion of the second you will earn 7 fame points 
and activate a third short quest that will act as a small additional reward to your efforts up to that point.


Thanks for downloading my mod and if you experience any kind of problems/glitches/bugs please report them on my forum thread
(link available on the same webpage from where you downloaded this mod).
Feedback is welcome!


Important Note
==============

After killing the final boss (Tsyrkis) and leaving the Otherworld you will break the link between this latter dimension and the real world (Tamriel),
so be careful not to leave any valuable stuff in the Otherworld because you'll have no longer the possibility to get back there after Tsyrkis'death!  


Details
=======

This mod adds full sets of Templar Apprentice armor, Templar Knight armor, Teutonic
Knight armor and a full set of the armor worn by the final boss you'll meet at the end of the quest entitled "Armageddon".
Both male and female versions are available for all the armors above with the only exception of the last one (only male). 
As regards weapons, this mod adds Templar and Teutonic longswords and a powerful claymore which will be the weapon used
by the final boss.
The new armors and longswords are only slightly better than the Daedric ones. The claymore is one of the most powerful 
two-handed swords you can get without spoiling the balance of the game.  
Nothing is enchanted apart from the claymore, this because I wanted to leave to the players the freedom of 
choosing their favoured enchantments.
Apart from some new houses and a plethora of new NPCs this mod also adds a series of new dungeons to explore
(e.g., a couple of caves, a fort, an Ayleid ruin...) and a new world: "The Otherworld".


Install
=======

First of all be certain to have the latest patch to the game installed (patch 1.2.0416), then do as follows:

1. Extract ALL the contents of this archive (i.e. meshes, Textures, Sound, Armageddon.esp, Armageddon v1.3 Readme.txt) into your Oblivion's "Data" folder, then click "yes to all". 
   (when extracting with 7.zip be sure NOT to select the options "rename" or "do not overwrite")(note: as you can see below all my subfolders have unique names, so there is absolutely
    no risk to overwrite any of your files). 

2. Start Oblivion Launcher, click Data Files, and enable "Armageddon.esp"

NOTE: if you already installed one of the previous versions of "Armageddon" just overwrite the old files with the new ones.
      Also note that if you experienced some problems with one of the previous versions then after installing "Armageddon v1.3"
      you probably have to reset the quest (i.e. disable "Armageddon" from your data files, launch the game, save, exit, 
      enable "Armageddon" again) in order to have them solved. 

IMPORTANT NOTE FOR NON-ENGLISH LOCALIZED VERSIONS: 
If you have one of the non-English localized versions of Oblivion (i.e. Italian, French, German or Spanish)
you will have to change the names of the folders placed in the directory \Data\Sound\Voice\Armageddon.esp\
If you don't do so the dialog text will slide too fast to be read. 
To avoid dialogues sliding too fast you have to translate the folders in your directory \Data\Sound\Voice\Armageddon.esp\
into your local language (see below).
The folders are originally named: Argonian, Breton, High Elf, Imperial, Nord and Redguard, 
in order to be compatible with the more widely distributed English versions. 
     So, for example, if you have the localized Italian version of Oblivion you have just to rename these folders
as follows: Argoniano, Breton, Elfo supremo, Guardiarossa, Imperiale (Nord stays the same).
I do not know the race names used in other localized versions, so in case you have one of those you should
find out by yourself. It’s pretty easy if you have installed Oblivion Mod Manager, you have just to browse the
two Oblivion–Voices BSA archives in order to find out (the names you need are listed like this: sound\voice\oblivion.esm\RACENAMEYOUNEED\etc...).
     Alternatively, if you don’t have OMM but you have the Construction Set installed you can open an esp (whichever you chose will do, just do not save)
expand the NPCs (under actors) and look for the first adventurer “AdventurerOrcBattlemage01”, double click on him, his window will open,
and then select “dialogues” (lower left in the window). A new window will open, there go to the box named “Response text”, 
double click on that line of dialogue and one last window will open showing all the possible names for your races, it should not be difficult
to figure out which ones correspond to the races I used above. 


Uninstall
=========


1. Start Oblivion Launcher, click Data Files, uncheck the "Armageddon.esp" file.
2. Delete the files/folders associated with the mod.

Oblivion\Data\meshes\Armaggeddon Clutter\
Oblivion\Data\meshes\armor\Armaggeddon Armors\
Oblivion\Data\meshes\weapons\Armaggeddon Weapons\
Oblivion\Data\meshes\Creatures\Tsyrkis_Minion\
Oblivion\Data\textures\Armaggeddon Clutter\
Oblivion\Data\textures\armor\Armaggeddon Armors\
Oblivion\Data\textures\weapons\Armaggeddon Weapons\
Oblivion\Data\textures\Creatures\Tsyrkis_Minion\
Oblivion\Data\textures\menus\Stats\Armaggeddon\
Oblivion\Data\textures\menus\icons\Armaggeddon\
Oblivion\Data\textures\menus\Loading\load_TemplarHeadQ
Oblivion\Data\textures\menus\Loading\load_AskaniusTheSeer
Oblivion\Data\textures\menus\Loading\load_Tsyrkis
Oblivion\Data\Sound\fx\ChapelChorus
Oblivion\Data\Sound\fx\TsyrkisWelcome
Oblivion\Data\Sound\Voice\Armageddon.esp\
Oblivion\Data\Armageddon*.*


Tips and Tricks (SPOILERS AHEAD!!)
=================================

Just in case you are experiencing troubles in completing my quest here you have some suggestions,
but before reading forward be aware of the fact that the following info contain SPOILERS:

CAN'T YOU FIND SIR CAIUS' MISPLACED KEY? if so, look for it under a book in his room (use the z key to lift/move the books).

CAN'T YOU FIND SONIA'S HOUSE IN LEYAWIIN? if so, look for it just next to the statue on the south-western corner of the town.

CAN'T YOU FIND BROTHER ANGUS' CORPSE? if so, look for it in the Monastery Chapel just next to the altar.

YOU DIDN'T GET THE TEUTONIC ARMOR FROM ONE OF THE DEAD GUYS AND NOW THAT THEY ARE GONE YOU DON'T KNOW HOW TO GET ONE WITHOUT REPEATING THE QUEST? 
if so, just go to fort Icewind and look for a chest with a candle on it, it's located in the small room next to Askanius throne hall. In it you 
will find a complete set of teutonic armor. 

CAN'T YOU FIND THE ENTRANCE TO THE OTHERWORLD? if so, look for a trap door located just to the back of the Monastery Chapel.

CAN'T YOU FIND TSYRKIS'HEART? If so, look for the entrance of a cave in the Otherworld, the heart is there inside (Halls of Rage).

CAN'T YOU KILL TSYRKIS? Every character, even the most powerful, will need to get one item before facing Tsyrkis and hope to kill him
(he is immortal otherwise), this item is Tsyrkis' heart (see above where to find it). However, there are three additional objects that 
even if not strictly required can be very useful nonetheless. Two of these objects are the rings possessed by two unique creatures that 
dwell inside the two small towers placed east and west of the main tower (Tsyrkis' Tower) in the Otherworld (I am talking about the "Tower
of Pain" and the "Tower of Fear"). Find these creatures, kill them and get those rings, they will provide a very useful protection from the
two elemental attacks favoured by Tsyrkis, fire and lightning bolt. One of the rings (the one possessed by the Atronach Queen) will also give
you a very handy Feather spell that will allow you to avoid leaving some of your stuff in the Otherworld in case you want to take home 
Tsyrkis'armor and claymore (remember the warning above? you will not be allowed to go back to the Otherworld after Tsyrkis'death). 
The third object you might want to get is Valeria's Amulet, it's an amulet with a reflection spell that can be found in Fort Icewind (look for
a chest with a candle on top of it). Tsyrkis is protected by a similar reflection spell, so by wearing Valeria's Amulet you will not be too much
at a disadvantage in comparison with him. Also note that Tsyrkis can heal his wounds, so don't leave him alone for too long or he will manage to
recover all his health points. Last but not least if you accept to join the monks Abbot Severius will give you a healing spell that can be
very useful to heal your wounds during the fight with Tsyrkis.

I think it's all for now, in case someone will post me other problems I will add further suggestions to this section of my readme.


Upgrades
========
1.3 This version mainly adds a new level to Fort Icewind containing some new ghosts and should also improve the efficiency of some scripts.
1.2 This version should improve the scripts controlling the appearance and disappearance of some NPCs, adds a templar knight
    patrolling the road between the Templar Headquarters and the Imperial City, and adds a chest containing a complete set of teutonic
    armor and a very handy amulet in Fort Icewind.
1.1 This version should fix a series of problems reported in the beta version.


Incompatibility
===============
None known.  


Known Issues or Bugs
====================

Sometimes there are some problems when asking Sabella to spar with you, because 
she doesn't equip the weapon you asked her to and she keeps the one already in
her hands instead, sometimes she even keeps her shield while fighting with her fists, her
claymore or her dagger. 
Also the "check your gear" commands sometimes fails to perform correctly and
the NPCs might "forget" to equip some of their items. The solution to both glitches
is asking the NPC a second time to do what you want (i.e. equip a claymore,
repair his/her gear etc.). These glitches are all due to a bug present in the 
construction set and that shows up every time one uses a script asking a NPC to 
equip/uneqip multiple objects (e.g., to repair the NPC's gear the script substitutes
all his old stuff with brand new one, unfortunately giving a hammer and a high
armorer skill to a NPC does not work... they would not repair anything and you would eventually
see their armor fall to pieces). 

If you experience any other problem/bug please report it/them on my forum thread 
(link is provided on the webpage where you downloaded this mod).


Contact
=======
You can find me on the official Elder Scrolls forums as 'Lancillotto'


Credits and Acknowledgements
============================

Thanks to Bethesda for creating Oblivion, the construction set and forums.
Thanks to Dheer who made the soundtrack from Baldur's Gate easily available, the monastic chorus playing in the monastery chapel (Helm's Temple) is taken from his compilation.
Thanks to Blade9722 who provided a solution for the glitch of fast dialogues in localized versions.
Thanks to Conan_Lon (alias LHammonds) for providing a tutorial on how to make reflective armors and weapons and for useful suggestions.
Thanks to all the beta testers, especially to those who sent some feedback on how to improve this mod. 
Many thanks also to Haama, Windmill Tilter, Zumbs and Darkrdr for providing help and suggestions on how to improve my scripts.

Tools Used
==========

TES Construction Set - www.theelderscrolls.com/downloads/updates_utilities.htm
Oblivion Mod Manager - http://timeslip.chorrol.com
Photoshop - www.adobe.com/products/photoshop/
DDS Converter - www.tessource.net/files/file.php?id=8698
Gimp 2.0 - www.gimp.org
NIFSkope - www.niftools.org
3dsmax 7 - www.discreet.com/remote/3dsmax_resources


Licensing/Legal
===============

You cannot use any of my meshes or textures without first asking me and obtaining permission to do so.

