AranMathi v1.05 UPDATE PATCH. 15-10-2007

------------------------------------------------------------------------------------------

Original by Anakondrak
V1.05 update by Miltiades

------------------------------------------------------------------------------------------

This document was created to list all the changes I have made to the AranMathi plugin. You still need to download AranMathi_1 and the AranMathi v1.04 update, install it and then apply this update.

AranMathi_1 and the v1.04 update can be found at the following location:

http://www.tesnexus.com/downloads/file.php?id=10424


------------------------------------------------------------------------------------------

------------------------------------------
List of changes I made for AranMathi v1.05
------------------------------------------

New models:

Data\meshes\dungeons\ayleidnew\Exterior\ARNEWstoneclaymore.nif
Data\meshes\dungeons\ayleidnew\Exterior\ARNEWstatue01.nif
Data\meshes\dungeons\ayleidnew\Exterior\ARNEWstatuesmall01.nif

Exterior changes:

- Replaced big statues with vineless statues (will overwrite previous model)
- Replaced small statues with vineless statues (will overwrite previous model)
- Added stone swords to the 2 small statues (new model using existing texture)
- Entrance set higher (needs clean save or console command with existing savegame)
- Added statue base to staircase to get rid of the waterlevel near entrance
- Changed teleport marker so marker will not be visible when starting game (player has to walk to AranMathi first before the marker is added to the map)
- Changed map icon name from 'Aranmathi - My Ayleid home' to 'AranMathi'

Interior changes:

* Throneroom 
 - Replaced 6x ARWelkyndchain01 by ARNEWwelkynchain01
 - Replaced the old ARThrone01 with the new CPThrone01
 - Added 7x ARNEWwelkyndholder01 to all the welkyndchains

* Fighter Room 
 - Replaced 4x ARWelkyndchain01 by ARNEWwelkyndchain01
 - Renamed 'Fighter Room' to 'Combat Room'
 - Added 4x ARNEWwelkyndholder01 to all the welkyndchains

* Mages Room 
 - Removed 6 welkyndchains in the alchemy area. There were 12 of them (which looked a bit much)
 - Added 6x ARNEWwelkyndholder01 to all the welkyndchains
 - Set the fog around the Ayleid Well a little higher so it does not clip as visibly with the floor

* Private Quarters
 - Added 12x ARNEWwelkyndholder01 to all the welkyndchains (except the 2 with the arched ceiling)

* Treasury Room
 - Renamed 'Treasury Room' to 'Treasury'
 - Added 8x ARNEWwelkyndholder01 to all the welkyndchains (except the 2 in the rock ceiling)
 - One of the chests (Blunt Weapons) was 'floating' (gap). Lowered it so it rests on the stone table like the others.

Misc changes:

 - Changed spell 'Ayleid Castle Teleport' to 'AranMathi Teleportation'
 - Changed amulet 'Aranmathi Teleporter' to 'AranMathi Warpstone'

------------------------------------------------------------------------------------------
 
Known issues:

If users are simply going to overwrite their previous version of AranMathi and load up an old savegame, the entrance-door will appear to be lower than it should ingame. This is caused by the savegame keeping track of the position of doors and such.

The best way to ensure a proper transfer (with correctly positioned entrance) is to use a clean save. 

However, there is a way to manually raise the door through the console if someone can't or won't make a clean save.

To do this, open the console by pressing '~' and click on the entrance. Now type the following and press Enter:

-----------------------
setPos z 8.00
-----------------------

The door should now be properly aligned again. Be advised though that it's always better to make a clean savegame as the teleport marker was also repositioned and may cause a character to appear beneath the mesh.

Oddities:

- Guards are opening display cases from time to time and leave them open. This can get slightly annoying, but rest assured that they're not stealing your stuff or anything. 
- The push block in the arena vanishes when the player has selected which battle to fight. This looks a bit odd, but was intended to give the player a sense of being 'trapped' until the battle is over.

------------------------------------------------------------------------------------------

Enjoy!

Miltiades