
contents
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1
|-a about AliveWaters
|-b Version History
|-c installation process
|-d bugs/glitches

2
|-a contact information
|-b credits

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Section 1

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1.a

about AliveWaters

This mod main aim is to improve the underwater aspect of oblivion to make you actualy enjoy being underwater.
The original underwater landscape was so boring, just rocks and sand! A bit like the moon.

What this version contains (including addons - see below):
-6 retextured sea weed types
-Greater use of the existing seaweed varieties
-Added way over a 1000 respawns to the water.
-Scripted Fish AI
-New Retextures Chest and Very Rusty Weapons.
-Three main wrecks with some very valuable treasure.
-Rusty items placed under bridges and in docks.
-Placed submerged logs in Leyawiins waters
-Different types of repawns for Rivers, Gold coast, Leyawiin coast, Shallow Waters and Wrecks
-Adds Koi to the IC and Anvil Ponds.
- There is a chance that small crabs will appear on the river and sea bed.
-New fish Models and/or textures :
	-Perch
	-Koi (14 varieties)	
	-Pike
	-Herring
	-Pineapple (Knight)
	-Kelp Bass
	-Minnow
	-Eel
	-Scaly Slaughtefish
	-Sea Crab

- Added ingedient to all the fish (including 5 new meshes and textures)
- Many other wrecks (large and small), clutter and chests underwater. Some chests are quite valuable!!

Addons - 

Koi Addon:
This is an extra for my AliveWaters mod, It adds Koi to all IC ponds and to the Anvil Pond.
A random Koi is selected from 14 varities.

To use this mod enable the AliveWaters - Koi Addon.esp after installation


Slaughterfish Addon:
This is more of a bug fix for vanila. It give the slaughterfish the same behavoir as my fish (but they are still agressive). 
They are also removed when they stay upon land.

Thanks to Koldorn it also adds a new variety (scaly slaughtefish) which has a chance of spawning. This is tougher than the normal slaughtefish.

To use this mod enable the AliveWaters - Slaughterfish Addon.esp after installation

Addon Note:
All addons can be used independantly. I made them seperate to the main mod for compatibility reasons.


Performance Note:
For people with high end machines (low end info below) who dont have a fps problem then there is a tweak whihc will make the fish spawn further away from the player. Open my mod in the cs and find one of the fish then open the script:
Change the number on the following line, the larger it is the further they will respawn so the more realistic there moverment will be:

Begin GameMode

if GetDistance player > 3500

Try it at 5000 first then increase further.

Also for low end machines you can lower this number so less fish are visible at anyone time although they will randomly pop up of you make it too small.


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1.b

Version history


(0.6)	Made Compatible with the 1.2 patch.
	Added 4 more ingredients (all new models and textures)
	Added a slaughterfish Addon (with a new variety)

		-Slaughterfish have the same AI as the rest of fish.
		-They are also removed if they swim on land.

	Added a chance that a small crab will spawn (original (river) new texture (sea))
	Improved the script so that fish will be instantly removed when chaced on land.
	Added 7 more varieties of Koi (As RWTS textures amazing)
	Improved the normal maps of all the fish (now that my texturing has improved ;) )
	Tweaked all fish stats to make them more realistic (especially damage and health).
	Changed the seagrass mesh to a normal grass one (aiming to remove the Wierd grass bug, its still there but seems to have been reduced)
	Sorted a bug with one of the wrecks having an open side (off Anvil).
	Combined all addons to 1 download.

(0.5)   Added a Eel to the mod, one small version and one slightly aggressive larger version.
        Tweaked the Alphas on the Seaweed.
        Added another grass type Seaweed.
        Removed the bug where dead fish would be removed when they hit the surface.
	Improved the fish Moverment.

(0.41)  Just added a failsafe to keep the fish off the land.

(0.4)	Added a New Respawn Type for shallow water - to spawn small perch and minows.
	Added and retextures the logs from BoC.
	Placed Logs in the dark Leyawiin Waters.
	Rigged a Bass to add to the sea life.
	Rigged a Minnow for the steams.
	Removed Retextured slaughterfish.
	A new much improved method of keeping the fish off the land. Which is working rather well!!
	Created and textured a new mesh for the ingredients of the herring.

(0.3)	Added 3 More fish:
	   -Herring
	   -Pike
	   -Pineapple (guard wrecks)
	Changed 2 seaweed types to better looking versions.
	Added 2 ingredients to fish (Pike/Perch).
	Added 6 more Koi textures (7 Total)
	Made the koi part a separate mod (for people who use large-scale city mods)
	

(0.2)    Added new fish types
	   -Perch
	   -Koi (Ic ponds)
	Clutter and Wrecks
	Fish AI improved.
	Retextures

(0.1) Intial Release
	Respawns	
	New Seaweed Types
	Retextured SlaughterFish
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1.c

Installation Process

Extract all files to c:\program files\bethesda softworks\oblivions\data. When 
you are asked to overwrite files under meshes and textures, select 'yes to all'.

I have changed the locations of the fish meshes and textures in version 0.3 onwards. Its not required but to save space i recommend deleting the folder called 'Fragmentfish'
The locations are:
textures\creatures\Fragmentfish
models\creatures\Fragmentfish


Enable the esp files.

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1.d

Bugs and Glitches

If you wait in Anvil the Koi will swim onland, when you look as the pond the fish may be on land but look although they are swimming. They are also not removed by the script. This bug is due to low level scripting taking place when you wait. I may remove the Koi from these ponds as they are becoming a large hassel.

There is a bug with the grass where it goes into a X mesh. Its the same with OOO which adds mor underwater grass, i hae no idea how to rectify this problem. 

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Section 2

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2.a

contact information

Please contact me on the official forums, in my thread or pm me:
official forum name: Windsurfer

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2.b

Credits

Fragment
- for the fish Models and textures (Koi, Herring, Pineapple, Perch, Pike). Also he have done some work with animation tweaking.
Martigen
- for his superb help with scripting, this made the fish act very realisticly. Also for answering the array of questions i send him :).
Redwoodtreesprite
- for her amazing and diverse detailed textures (koi and Eel)
PirateLord
- for alot of help with scripting and fish AI.
Sotobrastos
- for fish AI ideas and help. He put alot of trail and error in OOO fish.
phaedrusQ
- for his underwater clutter mod. This was merged with AliveWaters
nicholaspar
- for finding a good method of improving the fish on land problem.
Koldorn
-For the scaly slaughtefish texture.
Everyone who tested the 0.6 closed beta!


And everyone else on the forums for support and feedback.


Thanks,
Windsurfer