ROMAN WEAPONS PACK PART1

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MODEL BY RR_RAPTOR65
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MODEL, TEXTURES & SPRITES CREATED BY RR_RAPTOR65

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INSTALLATION
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Not dependant on Tribunal or Bloodmoon:
Extract Roman_Arms.esp and all the folders to the 'Data Files' folder 
to install for Morrowind.

There is a second ESP, Roma_Updated_Guards.esp, that allows you 
to choose if you want the Imperial Guards to have these.

The third ESP, Roma_MCA_Guards.esp, affects the Morrowind Comes Alive guards.
That mod can be found here: http://www.rpgplanet.com/morrowind/modcontrols/mod.asp?modid=2235

Only Morrowind is needed to run the mod though (Unless you want to activate the Morrowind Comes Alive plugin, then Tribunal and Bloodmoon are also needed.)

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USE
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You may have to start a new character for the weapons to 
appear in the shops and leveled lists of areas you've 
already visited.  The weapons appear in shops and loot 
areas at random, just like the regular items, but are not 
overly common.  By joining the Legion, you are now awarded 
the new Scutum and Pompeii Gladius, and uppon becoming a 
Templar, you are given a Spatha.

Note: Sorry, but the Pilum is not throwable, I could get it
to either look good in flight, or look good in hand, but 
not both (Either its backwards in your hand, or it flies 
backwards).  So it counts as a Polearm, it does good damage 
because you don't need alot of effort to stick someone with 
it.

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REMOVAL
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Delete the folder named 'Roma' in the 'Meshes', 'Icons' 
and 'Textures' folders, and delete the 'Roman_Arms.esp', 
'Roma_Updated_Guards.esp' and 'Roma_MCA_Guards.esp'.  
Or simply unckeck the esps in the Morrowind launcher under 
'Data Files'.