Note that the map shows our world together with
Rodan's Blacklight, a sepa-
rate plugin available from q-pages.com
This version:
Release 4-B.
Requirements:
Silgrad Tower: Morrowind requires both Tribunal and Bloodmoon, and can't be played without the expansions.
Compatibility:
Silgrad Tower:
Morrowind conflicts with any mod that
affects our exterior coordinates, including Havish, Wizards Islands
and certain parts of Tamriel Rebuilt. If you're actively playing any
mod that conflicts with Silgrad Tower when you start up our mod,
naturally it will be strange as hell for you as two worlds try to
exist in the same place. We suggest you play these mods in
sequence.
On the other hand Silgrad Tower is aptly suited to be
played alongside our friend Rodan's excellent mod "Blacklight",
available as a stand-alone release from his website q-pages.com.
See the map above for a case-in-point example of our
compatibility.
Silgrad Tower:
Morrowind places an adventure in Gnaar Mok
that serves as a vehicle for transporting the player to our world.
Whether it conflicts with any other mod that revolved around Gnaar
Mok is so far unknown.
The mod doesn't change your gameplay in
any way, and apart from the above-mentioned Gnaar Mok, our mod
shouldn't affect anything at all on Vvardenfell or other locations
created by Bethesda.
Our team is always sensitive to frame
rate and we do our best to make the playing experience as fluid as
possible. However, older graphic cards might have problems rendering
our main town, so we would like to suggest that if you tune down the
graphic settings if you're playing with an older card and are about
to enter the sprawling megacity. (Well, compared to any Bethesda town
our 250+ buildings constitutes a megacity)
Installation:
To install, extract the
contents into your Data Files directory, then tick our mod in the
plugin list at the game's startup screen.
Important:
Never play
with more than one version of our main .esp. That will cause all
kinds of problems.
Important: If you
start playing Silgrad Tower, you can't keep playing that character if
you upgrade to a newer release. That would also cause a lot of
problems for you.
Description:
Silgrad Tower:
Morrowind is an expansion for the computer
roleplaying game "The Elder Scrolls III: Morrowind",
released by Bethesda Softworks in 2002. The mod has been in
development since autumn the same year. Silgrad
Tower: Morrowind adds a large chunk of
Morrowind's mainland west of Vvardenfell, opposite Hla Oad in the
south to Andasreth in the north, sprawling over 240 highly detailed
exterior cells. Over time, the Silgrad Tower:
Morrowind mod has grown to encompass four
major towns, several small settlements, over 35 quests, 500+
interiors and more than a thousand NPCs. If you aim to see everything
our world has to offer, you're sure to have your hands full for a
long, long time.
Silgrad Tower is also the name of our main
town, situated in the southwest corner of our landmass, near the
border to Cyrodiil. A war between House Hlaalu and House Redoran left
the old town in ruins, with only the Tower itself surviving the
havoc. After the truce was signed, Silgrad became an independent
city-state under the leadership of a "Council of Elders",
comprised of representatives from the Houses and factions who had a
stake in the future of the city. Together with the mighty Guild of
Traders, which is waving the sceptre supreme over all trading
business, are bickering about the lands and direction the city should
take. Because of the status of the city as a merchant haven the city
is a true magnet to all kind of people seeking riches and fortune.
This combined with the history of the fragile alliance of the main
houses makes the city a both interesting and dangerous place to stay.
While the old Tower of Silgrad is casting its shadows over the valley
of the city, the surrounding lands are housing many dangers. Rumours
about adventure and glory is heard on every corner and the old tomes
of the stores promise both riches and death.
There are over 35
quests in the mod, ranging from small quests you can find on the
messageboards in Silgrad to huge and complicated quests with multiple
ways of solving them depending on your wicked mind. Please bear in
mind that our mod isn't always perfect, and there are still bugs to
sort out. If you find any, kindly report them on
our forum.
Terms of use :
If you want to use
resources in Silgrad Tower made by others than our team, you'll need
to contact respective author. With that in mind, Silgrad Tower isn't
the ideal mod to borrow resources from. However there's plenty of
stuff in here that stems from us, and those are free to use as long
as you credit the Silgrad Tower team and add a link to
www.silgrad.com in your readme (or on your site).
When we say
resources we mean meshes, textures, scripts and things like that that
help you in your creative endeavors. No one is allowed to copy any of
the following without written permission from our core:
- interior
cells or other modded content
- sound effects created by us, incl.
voice work
- quests
- dialogue
- books and other written
material
If you wish to use any of the above, please contact us by
making a post on our forum at www.silgrad.com. Something that can
really help your request for content is an offer to share parts of
your own.
Changes compared to earlier full releases:
Release 4-B
cleaned out a bunch of GMST entries, together with the
usual bugixes courtesy of our eminent main file admin Quentin
Fortune. A large adventure by Razorwing, dubbed "The Road to
Silgrad Tower", now makes the journey from Vvardenfell to our
world more interesting, as the player is faced with an incident in
Gnaar Mok that tests both his fighting prowess as well as his morals.
A huge and very playable interior for our Dwemer ruin Dumac was
created by Zalzidrax, and is definetely well worth a visit. Other
additions include a crypt in Steadhelm (also by Razorwing), and a
cave by Ben
Vagara and nordic tomb by The
Inwah (both in the Jarnhald Mountains region
in the far northwest of our world).
Release
4 was our way of letting the community
know that our team was alive again. Incorporated hundreds upon
hundreds of bugfixes by Deus and Razorwing, dozens of new interiors
and several new quests as well as two new regions.
Release
3 was our first full release after
breaking off from Tamriel Rebuilt, and nearly doubled our landmass
compared to Release 2. Reich Parkeep was totally redone from scratch,
as per our agreement with TR, and in our opinion the end result was
an improvement of the town. The new Reich Parkeep is a mix of
Imperial and Redoran influences. In the words of Deus - and keep in
mind he wrote the following in the spring of 2004:
We
added far more mines then we had in the first beta. Ranging from dark
and deserted glassmines to fully inhabited diamond and ebony mines.
The Silgrad mining corporation has a large mine close to the main
city, complete with a living community and a detachment of guards.
We added a couple more very authentic tombs, the backbone of
hauntings and all things spooky and deadly. Not to mention the source
of traps and puzzles.
Since the deadric powers were not very
well presented in beta 2, we now have 2 new large deadric shrines
waiting for you examining pleasure. Nefeyabet shrine is a full 4
external shrine hidden in the mountains.
Dumac, the large
dwemer outpost is still WIP, but already a sight for sore eyes.. the
dwemer have some skeletons in their closet.
Vorheiss, a friend
from our sister project TR has given us permission to use his new
creatures so expect a troll or golem on your way down the bowels of
the earth.
Intelligentsia has composed some Silgrad Tower
music for our project. At this moment only a few tracks are
implemented, but expect more in the future. For now walk through the
cities and visit the main temple of Silgrad to enjoy the skills of
this very skilled artist.
4 more quest have been added to the
list. One of them tells the tale of the realm of storms, so be sure
to check out the guild of mages in Steadhelm.
Many random
surprises: For instance who is that woman that can be seen in the
Rusty Guar at night time??
More quests to involve you even
more with the NPC and their daily problems.
A real sense of
weather and night. NPCs will seek the shelter of their houses at
night and during a storm and they will light their lights at night.
So be sure to walk through the cities at night.
The order of
dibella now has a small temple along the road from Silgrad to Reich
Parkeep. Be sure to visit their retread.
We have used work
from several marvellous modders in the community (with their
permission of course) to bring you the best Morrowind has to offer.
Own your own mine and house to be more then just a nameless
wanderer.
The influence of the guild of traders has been
expanded to all the major cities.
All the main "boss"
characters had AI overhauls which makes them more formidable fighters
to fight against, they will respond on your actions and heal or flee
accordingly.
I could add more, but then the list would go on
and on. .So check for yourself and give us feedback so we can improve
what you think should be added or changed.
Credits:
Apart from our always changing team of modders, the Silgrad Tower mod incorporates work of the following people. If we have forgotten to mention anyone, or if someone else is credited for your work, we apologize for the mistake and ask that you contact us by making a post on the forum. Please see our website's credit listing for expanded information and links.
Allerleirauh
Allie &
Rhedd
Amster
AndyGuy
Ayse
Baalthazaar
Barrabus
Brash
Cait
Cheesed
One
Crazyboy
Dale Stocker
Dereko
Dongle
Don
Salus
Dracus Dragani
Elric
Melnibourne
Emma
Fidel
FlyTsi
Ghendalf
Greybeard
Hellwolve
and the SOA team
Hollow
Man
Horatio
Intelligentsia
jdooby
Jeremy
Korana
Kothloth
Lady
Eternity
Lenne
Lord Yig
Lucan
Maboroshi Daikon
Magic
Nakor
Mighty Joe Young
modman
mr.
phantastik
N'dib
Nigedo
Nomad
Paschors
Phijama
Proudfoot
Puma
Man
Quarl
Rocky Collins / Stormwyynd
Sean
Yelldel
Snapcase
Solaris
Sorcha
Ravenlock
Soulshade
Srikandi
TheBigMuh
The_inwah
TheLys
UQForgotten
UserExists
VagabondAngel
Valderon
Vorheiss
WizBang
Zuldazug
Don’t
forget to check out our site, www.silgrad.com,
if you have any questions or comments, or just want to check out the
latest developments! And if you’re interest in becoming part of
our dedicated group of modders, don’t hesitate to contact us on
the forum!