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       The Elder Scrolls III
             MORROWIND: 
          Arkvile's Might
    By rdjeke (rdjeke@hotmail.com)
    Current (and only) Version 1.0
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Features
5. Credits
6. Known Bugs
7. Known Conflicts
8. Permission
9. Excerpt from CDCooley's Alternative Melee Missiles mod

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     1. Installation

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To install the plugin, unzip the files into the Morrowind/Data Files
Directory.

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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to the esp file you choose to load.

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     3. Save Games

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This plugin changes nothing whatsoever in the original game - it 
adds  one weapon in an existing cell. The plugin should not 
invalidate your old saved games. If you save your game while this 
plugin is loaded, you may encounter error messages when you reload 
the saved game without the plugin. But you should be able to 
continue on with the original game. 

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    4. Features

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Adds one weapon I made by request from Arkvile on TES forums to
the Razor Hole in Balmora. You can buy it, or you can steal it - 
choice is yours. Weapon is decent but not overpowered.

Or if you feel like cheating, open the console and type

player->additem "rd_arkvile_might" 10

:)

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    5. Credits

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People at TES forums for somments and support, and of course, 
Bethesda.

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    6. Known Bugs

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BB users might encounter some hands area clipping in 3rd person 
view if they are wearing bracers or no gauntlets. Sorry.

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   7. Known Conflicts

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None that I know of. Cleaned to death with Enchanted Editor.

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  8. Permission

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Mesh is  done in Milkshape which is quite limited. So, feel 
free to change, mutilate, adjust, and plain old use every bit of 
the mod. Especially retexture, add glowmapping and transparency
and so on :) If you want to use any of this in your mod, I would 
appreciate to be informed simply to see what use people have made 
of these. 

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