_______________________________________________________________________________________________________________

Magic Gates Vfx Resource Pack-Add on

_______________________________________________________________________________________________________________


Credits:

MentalElf's Tesfile used to export the mod, texture, meshes etc from the chaos that reign in my Data Files folder.

Erik Benerdal's Tes Advance Mod Editor used for clean the mod.

Precious suggestions by:



-for the idea of the StarGate Vfx Gate: Kathrin 


______________________________________________________________________________________________________________

Well this time short explanation for everything!

the meshes contained in this mod are ( as you can see in the editor ):

-AA_Enworm.Nif : this is the energy worm that exit from the star gate ( the mesh use reflection map but you can edit it, quite usefull in the end )

-AA_Enworm2.nif : same thing with different kind of transparency all the two meshes are animated ( loop )

-AA_circleST.nif : this is the surface that appear on the center of the star gate.

-AA_flameCG.nif: an animated fire circle ( additive map so it will glow more but it will look strange in cell with fog on, )

-AA_flameCN.nif: the same animated circle with standard transparency ( it glow not so much but will look fine everywhere )

-AA_inviso.nif: this one is quite usefull, i a cylinder mapped with opacity 0 so when you put inside it anything ,that have transparency ( included npc with chameleon [ only 1% needed ] ) , will disappear. it is used in order to let the energy worm exit for the energy surface without showing behind the star gate.

Ps. it will be usefull too for stuff like hordes of planar beings that appear from a gate ( simply add a ability with chameleon 1% ).

ok now some "surprises" i added :

- AA_sword.nif : this is the organic sword i was working before

- AA:Shield.nif : and this one the organic shield both them have icons. so they are ready to use ( not so strong quite random value )

- AA_HorrorH2.nif : this one is a new head for the living horror race so in order to use it you need the third esoteric Vfx resource pack ( obviously you can use it in every way you like )

and no more....


*********************************************************************************************************************************

installation simply extract the archive in your morrowind\data files\ folder.

how to use it: read above.


last thing but not less important if you are planning to use it don't need to contact me simply give the right credits for the mesh or texture you will use. if you need something special please mail me at  Oriphier@libero.it.
 ( obviously i won't do ANYTHING, just things that you really need for your mod, not for personal use).
 ( Plus i'm not so fast because i love to do everything in the same time yep.)

anyway enjoy it hoping that all these things will be youseful for your mod!


PS: I'm Looking for modders for a Quest Mod. Mail me if you are interested.






