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Magic Home Mod v2.0

McMornan
McMornan@morrowind-central.de
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Purpose of this mod:
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ok, this is an update to my MagicHome mod. 

Thanks to:
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- Smudge, for helping me with the particle effects
- Chris Janosi [mr. phantastik], for making the excellent armor doll mod. I reused his mod in mine.
- The creator of the elevator script. I hope I have put it to good use.
- The creator of the practive dummy mod.
- The creator of the skeleton char. mod.
- all the unknown artists who did some of the models I converted.


History
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Ver 1.0: 
  - July 13th, 2002 Initial release
v2.0:
  - 28.09.02 second release

Installation
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Unfortunately the ESP Packager has many bugs, so I did not dare to use it. I made a zip archive instead. Just unzip the file into the 'data files' directory.

.nif - meshes
.kf  - meshes
.tga - icons
.esp - directly in 'Data Files'
.dds - textures
.bmp - textures

ATTENTION: ALWAYS MAKE A BACKUP OF YOUR SAVEGAMES !

Changes
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- I changed the Caldera cell and added the exterior of my magic home. 
- I added several new interior cells for my magic home. All start with 'MagicHome'
- In my magic home, I added new items, weapons and armor. Some are pretty powerful and might be considered too powerful .... well dont use them then :-) In this version you have to do quests to rise in the ranks of the storm guild. Only then can you access the weapons.

New features:
- many quests, you can raise in ranks of the guild now.
- Access to good/uber equipment now dependant on your rank in the guild.
- removed bretonwoman enhancer (Maboroshis'S NudeMod is better anyway.)
- Added the practice dummy mod.
- Added the skeleton NPC mod.
- Added ghost's ingredient jars.
- Added the dragon model mod.
- Removed lilarcor mod.
- New models, reworked existing models.
- The included LoveMod is working now.
- Added new rooms: Training, Showrooms, Dragon Hall, Dragon Antechamber
- the doors in the lower part of the meteorite now lead to the top.
- Used the elevator script and added a crystal elevator cage.
- Doors on the lower part of the meteor now lead you right in front of the main door.

Known Bugs/Limitations
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- Some of the quests can be considered simple. 
- In total the new items in my mod look good but have a high polygon count. You might experience choppiness inside the MagicHome. On my XP2200+, 512mb ddr, ti4600 the game runs fine though. When you only carry some of the new weapons/armor you should not note any difference though. I also split up the house in different sections to lessen the polycount. 

Compatibility
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- I have used the armor mannequin, glass boys ingredient jars, the dragons from the giants mod and the dragon staff from deus mallei. Duplicate itemnames might be possible.


Comments:
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- I suggest you use Maboroshi'S nude mod with my mod. Looks quite good :-)
- When you own a nvidia TI gfx card, download the latest driver (40.xx) and enable texture sharpening. Looks incredible ...

Questions, comments etc. please send to mcmornan@morrowind-central.de

Have Fun !