Ornate Elvish Ebony Sabres v1.0 by VagabondAngel
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READ ALL OF THIS - 

TRIBUNAL DEPENDANT

Another couple of sword resource offerings, this time with a celtic/elvish slant and once again using Phijama's excellent partial reflection technique.

Both swords come complete with sheaths and are scripted to allow them to be equipped on either back or belt, depending on what armour/clothing you are wearing (see notes below) - when drawn, the empty sheath will show. Put it away and it will re-appear in the sheath.

You will find the sheathed swords in Maar Gan, Andus Tradehouse - not hard to spot. They belong to one of the patrons there, so you'll either have to fight or sneak to get them.

Installation:
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This plugin came as a self installing archive. All you have to do is check the VA_ElvishSabres.esp in Morrowind's options menu.

Make sure you back up your save game before installing.


Playing this plugin (IMPORTANT):
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 - I will not answer any queries that make it blatantly obvious you have not read all the information in this readme.


Belt sheaths: 
Use the shirt clothing slot and the skirt body part
Will not work with shirts, robes....

Back sheaths: 
Use left glove clothing slot and left pauldron clavicle body part
Will not work with left glove, left gauntlet, left pauldron clavicle etc...

Sword/sheath script:
When you pick up a sheathed sword, you will be asked how you wish to wear it - back or belt. The relevant piece will be added to your inventory. You will be asked this question every time you pick it up, so if you want to change from back equipped to belt, just drop it and pick it up again.
The sword does not literally exist in-game until you pick up the sheathed one - once picked up, the sheath script will add the sword to your inventory and equip it automatically. Drop it somewhere, and the sword will be removed.

If the sword is sheathed, you can remove it from your inventory on its own but you will not be able to drop the sheath until you pick the sword up again. (Yes you will be able to put the sheath in a container without having the sword in your inventory but it still won't replicate)

The sword and empty sheath can be dropped seperately (only applies when the sword is drawn obviously). This has the advantage of giving the abilty to display the sword and empty sheath together if you so wish. NOTE - if you do this, you must pick up and equip both the sword and empty sheath for it to function properly again - if you don't, more problems will start to occur (no doubling but strange things happen to encumbrance. You have been warned)

There are a couple of side issues also (mostly unavoidable):

Don't try and give the sheathed/scripted sword to any companions you have - the script is specific to the Player Character.

One more thing - I have set the enchantment level to 0. Unless you have the no-glow enchantment mod, the reflection mapping is screwed up by the shrink-wrap effect... so you can't enchant either the sheath or the sword. But its more powerful to compensate for this and has the magical effect of repairing iteslf every time it is dropped sheathed. Also the scripting relies on the sword ID being constant - enchantment adds a variable that would render the sheathing scripts inoperative (so I am told) :-)


Notes/Issues:
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Further to the above, there are a few slight clipping problems with certain animations and body positions. These are unavoidable as it stands without major re-positioning (which I've done enough of to last me 10 years) and physiquing (which I cannot do yet).

Also, the back equipped sheath sits slightly away from the back on some female chest meshes (Ice and Brady robe replacer for one example) - this is also unavoidable. If it was any further in, it would sit "inside" most male shoulder meshes.

As far as I am aware, these are the only problems. The script works as well as I am able to make it work - I did it myself and I am no scripter. Hopefully it won't affect anything else too much. You'll all have to experiment with both sheaths to find out exactly what clothes and armour they will work with - BB compatable stuff tends to use all manner of body slots and buggers up alot of other gear, as a for instance.

Any major problems I haven't covered, either email to chris@vagabondangel.com or find me at the ES Forums www.theelderscrolls.com/forums


Credits:
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Phijama for teaching me about realistic reflections and making beatuful weapons to inspire us all
Bethsoft for giving us a game worth doing this to
BabyBunny for being extremely supportive while I spend hours and hours staring into space and helping with getting the aesthetics just right ;) Her patience really is endless.
Everyone who was so patient in the months its taken me to get this just right.


Usage:
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This is a playable plugin... it is also a resource. All I ask if you use it are to stick to the following conditions:
1. You must rename the meshes/textures/icons to unique IDs
2. You must include my name as creator and my email: chris@vagabondangel.com
3. Send me a link to your project or a couple of screenshots at least :)

The packaged mod may also be uploaded to any Mod Site that hosts Morrowind mods, providing it is left in its current state as a self installer and the contents remain un-altered.


Thats it folks. Hope you like it and have fun playing or using it in other stuff.

Chris (VagabondAngel)