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     The Elder Scrolls III
           MORROWIND: 
     The Shrine of Mephala
        A Mod by Westly
        March/April 2007
		
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Index:
1. Installation
2. Playing the Plugin
3. Known Issues & Bugs/Glitches
4. Credits/Appreciation & Usage



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    INSTALLING THE PLUGIN

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Manual Installation:

Just drag and drop these onto the data files folder in your Morrowind
 directory and they will go where they are meant to go (except the readme).
 All the files are placed inside folders as marked.  In other words, 
place the included Meshes,Textures, Icons folders and the .esp in your 
games Data Files folder.

(become familiar with manual installations, your game will thank you for it)

The included Screen Shots folder is just for your use (so as to 
know what the changes and additions look like).  It is not needed for play.


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    PLAYING THE PLUGIN

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After a successful installation, you will now be able to check 
off the Shrine of Mephala.esp in you TESIII Launcher.  Once it is
checked, you can begin your game with the newly active mod.

What this mod adds:

Well, the motivation behind this mod started out as a simple statue
resource for the Daedra Prince/ss Mephala.  All of the other Daedra
have a proper shrine of some sort paying homage to them, but Mepahala
got the proverbial shaft (no statue, no shrine, just an altar and 
bowl in the main Morag Tong Guild Hall).  So I set out to cobble up a
statue for the patron Daedra of the Morag Tong (for others to use in 
perhaps one day building her a proper shrine).  Once I had finished the
statue, however, I felt the desire to continue on and build her shrine
myself.  And thus the mod began to snowball into something completely
off from its original intention as a simple mesh resource.

The Shrine of Mephala's entrance is in the same place as the altar 
once was (to be consistent with the shrine quest).  However, entrance
into the shrine is barred until the player proves themselves worthy
to stand in the prescence of Mephala.  Speak to Taros Dral wandering
near the door to the shrine about "sensitive matters" to start the
quest that will grant you access to the interior of the shrine.
If the quest is completed to Mephala's satisfaction, then the door
will open. If not, then the door remains sealed.

Once completed sucessfully, enter the shrine and speak to the statue 
inside to recieve your reward (as was apart of the games original quest
design, and not a part of the mod itself). Also in the shrine, a group 
of Morag Tong NPCs will offer you various services (if you are a member
of the Morag Tong (Thrall level and up), that is):

Neria Omavyl: She is a lvl 30 Nightblade who offers teleportation/transport
 to the otherMorag Tong Guildhalls as well as the options for enchanting, 
spell making, and spells for sale.

Lessia Omavyl: Neria's younger sister.  She offers alchemical services by
selling ingredients and books for the players use (she has a varied selection
that once purchased will eventually be replaced with a new and different 
ingredient or book).

Aradel Hlaavu: A giant among the Dunmer, Aradel will sell you weapons and 
armours befitting the servants of Mepahala. The new armours that he sells
include The Mephala's Servant Set (less than DB armor), a very good set of BB
 light armour that is very light and enhantable (with various options for
 hoods,helms,wigs,masks) Aradel will also sell you the Shadow Servant set
 (comparable to DB armour), which is stronger variation of the Mephala's servant
 set with a darker theme (almost wraith-like).
The armours are for male and female alike (as I am an equal opportunity modder).
He will also sell an array of assassin style weapons, including the 
Fang of Mephala (one handed short sword) and a two handed longblade by the same
name.  These are very good weapons, befitting a servant of Mephala (as they
are spider themed as well).  There is also an off-hand version of the 
short sword for sale (for that dual wielding effect).  An enchanted
bow and arrows are also sold by Aradel.  When the bow is drawn, thorn like
protrusions emerge from the limbs (a great feature indeed).

Torvyn Lovallu: a level 35 master of the Morag Tong who offers training
 in his dark and mysterious art.

Teryl Bethalo and Valranu Rothari: Sharpshooting guardians of the shrine.
A bow and arrow mean quick death in their hands to those who decry the sanctity
of the shrine.

Also in the shrine are the Avatars of Mephala.  These giant spiders
are passive guardians of Mephala.  Should you anger them by attacking, then 
be warned as their poison is lethal.

Small ghostly spiders skitter in and out of the mist of the shrine.
These widow wraiths are also harmless, meant more to be apart of the 
ambience of the shrine, rather than a agressive creature.

I have included Unique heads and hairs for the NPCs in this mod
which are also playable should one choose to use them.  In addition
to the heads created for the Dark Elf NPCs, I have also made the 
Mephala heads available for the Breton, High Elf, Imperial, Nord, 
and Wood Elf races (male and female). 

A SPECIAL NOTE ON THE EXTRA STATUE INCLUDED:
In addition to the statue that I have added in game, there
is another version included in the "x" folder which uses
a rusty red coloured textures (which are in the "Textures" folder).
This statue is just an alternative for modder's use.


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     KNOWN ISSUES or BUG/GLITCHES

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1.) The Statue uses alpha channels for the Webbing under her arms.
In some instances ,such as overlapping with another mesh that may 
use alpha channels as well, the webbing may flicker.  While this
is highly unlikely to ocurr unintentionally, I thought it best to 
be mentioned rather than not.

2.) The armour is a Better Body armour, so using any other body mod
with the armour will look horrible indeed.  The Shadow Servant set
can be used without Better Bodies, but the other set will look wretched
should it be used on the original bodies.

3.) The armour, itself, utilises alpha channels.  This means that in 
some instances the armour may "dissappear" when coming in contact 
with other meshes that use alpha channels as well.  Spells like 
Chameleon and Invisibility will also cause the armour to temporarily
disappear.  Once the spell wears off, the armour will be visible again.
This is the way of all armours that utilise alpha channeled Better Body
meshes, and not just the armours in this mod alone.


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     CREDITS/APPRECIATION & USAGE

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Thank You Gagatek for testing and suggesting that I put some spiders
on the webs.

Thank You Master Sam for testing and pointing out my static faux pas.

OldeCow69 for the door lock script (Thank You for that!)

New head mesh by Rhedd, modified by Robert, then modified by Westly

Ren for the hair mesh (used on the NPCs as well as the Hoods and Wigs),
as well as the female head mesh (which was modified from one of Rhedd's)

Nioliv for the Better Body armour/clothing meshes

Mandamus for the male greaves mesh

The Better Bodies team for the BB mesh used in the Shadow Servant set

Psymoniser for the Elven Helm Mesh, altered by Westly

Lingarn for the pauldron mesh

LadyE for the great spider models

Phijama for the animated mist model, animated Thorn Bow and arrow

Oriphier for the Oblivion Fire Gate model

Geonox for the curtain mesh (refer to his web page for usage information
as I can not give permission outside of this mod for their use)

Silaria for the Spider Blade, altered by Westly (addition of an animated
jewel originally by Phijama)

Bethesda for most of the bits and pieces that I melded together to make the
Mephala Statue as well as creating this most beloved game :) 

Textures by Westly (hair, face, body, statue, armour, robe, weapon, 
and creature textures; in other words all of the textures :) )


**The Mephala Statue Models are a resource, but I do ask that credit 
be given to the proper authors and that you contact me if you are 
going to use these (as I may be able to help you out with your own 
project to make it more unique than what I have included in this MOD ).


Questions/Comments?  

I hang around Planetelderscrolls and The Elder Scrolls Forums with my given id "Westly". Seek me out at these forums if you wish to contact me.
 Please PM if you have any questions. 

