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     The Elder Scrolls III
           MORROWIND: 
        Texture Fix 1.8

By  Slartibartfast		
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Index:
1. Description
2. Installation
3. Known Issues
4. Version History
5. Credits 
6. Permissions

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     1. DESCRIPTION

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 This plug in gets rid of numerous seams that occur when landscape 
 textures fail to merge correctly due to the Morrowind engine being
 incapable of seamlessly blending more than two types of land texture,
 resulting in the transitions between different landscape types
 appearing as abrupt lines and giving the landscape an unnatural 
 appearance.
 
 The plugin alters land textures in 982 exterior cells across 
 the whole of Vardenfell in an attempt to tidy up the landscape whilst 
 the number of seams removed runs well into 4 figures (3 - 5,000 is 
 perhaps a fair guess).Texture fix removes seams created by your 
 Morrowind ESM but does not repair seams created by other peoples land 
 altering mods. 

 Texture Fix will be best appreciated by anyone using replacement land 
 textures as contrasts tend to be profound and seams stand out like a 
 sore thumb, whilst anyone using Bethesdas original fuzzy low-resolution
 textures may find it difficult to identify seams and may find little benefit 
 from using 'Texture Fix'. 

 Before reporting problems with 'Texture Fix' please 
 ensure that any seams you encounter are not being created by any  
 town expansion, house mod, or other land altering mod in the vicinity 
 of any seams that you find. 

 Thankyou.

 
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     2. INSTALLING THE PLUGIN

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1. Copy the Texture Fix 1.8.esm into the 'Morrowind/Data' files directory

2. From the Morrowind Launcher, select Data Files and enable
   'Texture Fix 1.8.esm'.

3. Start playing!

If upgrading from an earlier version of Texture Fix there will be an 
error message when you attempt to play a save game but this will disappear 
once you have saved your game with a new version of this mod installed or 
if you decide not to use this mod anymore then the error message will 
disappear once you have saved without any version installed.

Version 1.8 is a standalone product that supersedes earlier versions of
this mod, all fixes to date are included and older versions of this mod 
are not required and may be discarded.
   
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     3. KNOWN ISSUES

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 The land tile co-ordinates and elevations in 'Texture Fix' are the 
 same as in the Morrowind Esm, for this reason it is important that 
 'Texture Fix' loads before any land altering mod to ensure that any 
 alterations over write the references in 'Texture Fix'.The mod is 
 provided in esm format to help ensure that 'Texture Fix' loads before 
 all land altering esp's. If you are using a land altering mod in esm 
 format then you will need to ensure that 'Texture Fix' appears higher
 in the load order else there will very likely be compatibiltiy issues 
 such as holes in the landscape appearing, and/or you will have static 
 items floating in the air or partially/fully submerged in the ground.

 Installing replacement textures and/or land altering mods (including Texture Fix)
 will very likely cause your maps to reset. This is because Morrowind 
 stores snapshots of your maps showing areas you have explored but 
 cannot adjust them if you change the shape or appearance of the 
 landscape and so it resets the maps and commences to record the areas 
 you explore with the new landscape data/textures you have newly installed.

  Other than that i have been using variations of this mod for well over 1 
  year now, and in conjunction with many other mods including several 
  popular town expansion, housing and other land altering mods. 
  Providing that this mod loads BEFORE other land altering mods, then 
  there are no other problems that i am aware of.

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     4. VERSION HISTORY

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1.0 Cleared a few thousand seams from across the whole of Vvardenfell 
removing the majority of the most obvious  seams from the game. All 
areas had received a great deal of repair work and considerable checking 
using the construction set as well as many hours of playtesting, though
nowhere could be considered finalised and completely seam free.


1.1 The esm file is simply an enhanced version of the 1.0 esm, eliminating 
approximately 70 additional seams overlooked in version 1.0, Most of the 
repair work in version 1.1 was done along the western coastal areas as i 
am in the process of  finalising each region with the Bitter Coast being 
the first region to have been rechecked and the first to offer something 
like completely seam free adventuring.In addition there have been many 
subtle alterations mostly to improve the diversity of textures used and 
also to improve the overall appearance in the general area of Balmora and 
East of Seyda Neen.Gnisis has also had a significant repaint with most of 
the scrub textures in town being replaced by dirt road textures which i felt 
were more appropriate for a frontier town.

1.2 Version 1.2 completely supersedes earlier versions of this mod,altering 
a few hundred land tiles and eliminating around 60 additional seams
mostly in the Ascadian Islands region and some in the Bitter Coast as well 
as a few elsewhere as i attempt to finalise the mod, region by region. 
Both the Bitter Coast and the Ascadian Islands regions should now offer 
something very close to seam-free adventuring, whilst in all other regions 
this mod drastically reduces the number of seams that you will encounter
on your travels.

1.3 Version 1.3 takes up where 1.2 left off. Another 50 seams (approx) were 
removed from the West Gash region which means that you  should now be 
able to enjoy near/total seam free adventuring in the Ascadian Islands, 
Bitter Coast and West Gash regions. In addition another 50 seams or so were
removed from the mountain regions in the general vicinity of Ghostgate 
(more work there required) and a few seams were removed from the 
Ashlands,mostly along the border with West Gash. 

1.4 Around 50 seams were removed from the Ashlands to add it to The 
Bitter Coast, Ascadian Islands and West Gash as regions that offer 
something very close to completely seam free adventuring. In addition, more than 
100 seams were removed from the Molag Amur region in preparation for
playtesting and finalisation.Approximately a dozen seams were removed from the
Caldera mine area and a similar amount removed from the border areas of 
the Grazelands,Azuran Coast and Sheogorad  which i noticed whilst working
on the Ashlands and Molag Amur.  

1.5 Version 1.5 incorporates my attempt to finalise the 5 outstanding 
regions not completed by version 1.4 which should mean that with this 
mod installed you should now be able to enjoy near seam free adventuring 
across the whole of Vvardenfell. 

In excess of 200 additional seams were located and removed, primarily 
from the Molag Amur,Azura Coast, Sheogorad and Grazelands regions, in 
addition  20 more were removed from the Red Mountain region as 
well as a few in other regions, some i found whilst re-checking previously
completed areas and some were brought to my attention by Xenomorph.net 
which i subsequently repaired. 

1.6 Just a small update in my quest for perfection.Version 1.6 gets rid
of a few seams, mostly in the Ascadian Islands Region. There has been 
a minor reworking of landscape textures just south of the bandit cave in
Seyda Neen to rid the area of a seam reported by Telesphoros, a large 
seam beneath the bridge from the mainland to Vivec's foreign quarter has 
gone, two prominant seams a short distance SW of Pelagiad have been fixed,
two seams North of pelagiad (one on the lake shore and one underwater) have 
been repaired.A seam at the side of the southernmost building in the Dren 
Plantation, and another on the shorebank slightly NE of Dren have both gone,
and a seam in the sea due west of Hlorramoren has also gone.

1.7 Tweaks and Fixes by region.

Bitter Coast; Texture fix now fixes seams in muck ponds that occur because
the scum meshes were never correctly aligned, even if using seamless 
scum textures,seams were still visible due to the misalignment. 6 ponds in 
the region have so far been found with this problem though the majority were ok.
In the Seyda Neen area a seam has been fixed on the island due north of the 
lighthouse and another on the road heading east towards Vivec. A seam concealed
beneath a scum mesh, causing the neighbouring land tiles to appear discoloured 
has been fixed(thanks to Telesphoros for pointing it out), and a seam in the most 
northern point of the region has also gone.

Ascadian Islands; Several alterations to the area  near Pelagiad. To the south of 
the town the diversity of textures used was improved by introducing another sand 
texture in and on shores of the lake there and a seam  also removed, 
several coastal rock textures were replaced by grass to help make the area 
around the lake look a little more natural.

West gash; A seam that was mostly concealed by rocks was fixed by the East wall 
of Fort Moonmouth and another in the mountains dividing the West Gash and Bitter 
Coast Regions. A couple of seams actually on the road heading north, due west of 
Ald Ruhn were repaired and there has been a minor repaint on a small hill there
to get the road running around it rather than up the side. There have been many 
alterations in the area north of Gnisis this was to improve diversity and 
appearance by replacing  some of the rock textures with scrub type textures and 
improving the layout and appearance of the roads in that area.

Ashlands; Some of the textures inside the walls of Ald'ruhn and Maar Gan have been 
changed to road textures help the towns  look a little more urbanized, and the road
between Aldruhn and Fort Buckmoth has been restored to run very similarly to unfixed 
Morrowind as it had temporarily been obscured due to the large amount of seam fixing
and repainting in earlier versions of Texture Fix. Quite a few Red Mountain Textures 
around Fort Buckmoth have been replaced by Ashland textures to help the area blend in 
better and a seam in the ash wilderness has also gone.

grazelands; A couple of seams in the Ahemmusa camp have been fixed.

1.8 Another 15  of Vvardenfells last remaining seams have been found 
and removed and several areas of land have been repainted to improve the general appearance.

3 seams were removed from the main road in west gash heading north and
due west of Ald Ruhn, 4 seams were removed from the Ascadian islands NE ofVivec
2 seams were removed from within the boundaries of Dagon Fell,1 was removed
from beneath the tower at Vos, and a seam removed from under the courtyard
of Tel Vos that was discolouring the ground nearby, and a few seams were 
removed from under the sea around the islands NW of Sadrith Mora,and a
couple of seams were removed from Molag Amur a short distance west of Arkhtand.

Several areas in the south of the Molag Amur region were repainted mostly to 
reintroduce sulphur rock textures that can be found mostly around steam vents. 
The area around Suran has been improved slightly particularly around the shores of 
the lake with grass replacing some of the coastal rock, and the road heading southwards 
into Molag Amur has had a small makeover. Finally the hillside behind the bandit
cave in Seyda Neen has been repainted so that it matches the rocks that are prominent
in the bitter coast region.


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  5. CREDITS  

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Bethesda for making an excellent game.
The modding community for taking the game beyond excellent.
Gr Vulture for reporting an issue with cobblestone roads
Telesphoros for alerting me to a couuple of problems in the Seyda Neen area.
Xenomorph.net for locating and reporting some seams i had overlooked.
Ghostwheel for Testool used to remove GMST's
Wrye for Mash used to convert the ESP file to ESM format,add description and statistics
The Secret Masters for the Enchanted Editor used for removing junk I'd accidentally picked up.
Yours truly for being sufficiently obsessed to do this mod.

  
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  6. PERMISSIONS

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Texture Fix is freely donated to the Morrowind community for you to do 
with as you please.


Slartibartfast
  
     