Record |
Field |
Description |
Common |
Fields common to all, or most, record types. |
|
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ID |
The unique item ID. If you specify an existing ID that has the same type as the imported record, the existing record will be overwritten. If the existing record is of a different type, an error will occur. |
ItemType |
The type of record to import. See the list of supported types below. |
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Name |
For records that have a displayed object name. |
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Model |
The NIF model of the objects that have one. |
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Icon |
Inventory icon for carryable objects. |
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Script |
The script name for objects that can have them. |
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Weight |
Floating point weight in game units |
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Value |
Item value, unsigned, usually long (4 billion), sometimes short (65535) |
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Persist |
Persistance flag, True/False, Yes/No |
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Blocked |
Blocked (read-only) record flag, True/False, Yes/No |
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Activator |
Activator objects |
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Alchemy |
Potions |
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AutoCalc |
Yes/No, True/False |
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Weight |
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|
Value |
Unsigned long |
Apparatus |
Alchemy apparatus objects (Retorts, Calcinators, etc...) |
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Quality |
Floating point (1.0 = default) |
Weight |
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Value |
Unsigned long |
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AutoCalc |
Yes/No, True/False |
|
Armor |
Armor items |
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Type |
Type of armor, one of: Helmet Cuirass Left Pauldron Right Pauldron Greaves Boots Left Gauntlet Right Gauntlet Shield Left Bracer Right Bracer |
Rating |
Armor value, long |
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Weight |
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Value |
Unsigned long |
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Health |
Maximum condition of armor, long |
|
Enchant |
Enchantment ID string |
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EnchantPts |
Available enchant points, long |
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Book |
Books, scrolls, parchments, etc... |
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Teaches |
Skill ID string |
Value |
Unsigned long |
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Weight |
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Enchantment |
Enchantment ID string |
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EnchantPts |
Available enchant points, long |
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Class |
Custom class description |
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Description |
Class description string |
Playable |
True/False, Yes/No |
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Clothing |
All clothing objects |
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Type |
Type of clothing, one of: Pants Shoes Shirt Belt Robe R. Glove L. Glove Skirt Ring Amulet |
Value |
Unsigned short |
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Weight |
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EnchantPts |
Available enchant points, long |
|
Enchantment |
Enchantment ID string |
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Container |
Any sort of container: chest, barrel, desk, etc... |
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Weight |
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Organic |
True/False, Yes/No |
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Respawn |
True/False, Yes/No |
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Enchantment |
Enchantment description for use with items, potions, spells, etc... |
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Type |
Type of enchantment, one of: Cast Once Cast Strikes Cast When Used Constant Effect |
Cost |
Cost to use the enchantment |
|
Charge |
Maximum charge |
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AutoCalc |
True/False, Yes/No |
|
Global |
Global variable definition for use in scripts and dialogue |
|
|
Type |
Type of value, one of: short long float |
Value |
Global variable value |
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Ingrediant |
Ingrediant and foods |
|
|
Value |
Unsigned long |
Weight |
|
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Light |
Light object, both visible, carrayable, and invisible |
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|
Value |
Unsigned long |
Weight |
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Sound |
Sound ID string |
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Radius |
Unsigned long range in game units |
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Lock |
Lockpicks |
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Value |
Unsigned long |
Weight |
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Uses |
Number of uses, long |
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Quality |
Floating point quality (default = 1.0) |
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Misc |
Miscellaneous objects |
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|
Value |
Unsigned long |
Weight |
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NPC |
NPC definition |
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Level |
NPC level, short |
Race |
Race ID string |
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Female |
True/False, Yes/No |
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Class |
Class ID string |
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Faction |
Faction ID string |
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Rank |
Faction rank value, short |
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AutoCalc |
True/False, Yes/No |
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Respawn |
True/False, Yes/No |
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Animation |
Alternate animation file |
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Disposition |
Disposition value, short |
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Blood |
Blood type, one of: Default (Red) Skeleton (White) Metal (Gold) Default Skeleton Metal Red) White Gold |
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Hair |
Hair bodypart ID string |
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Head |
Head bodypart ID string |
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Strength (Str) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Agility (Agi) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Speed (Spd) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Endurance (End) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Willpower (Wil) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Intelligence (Int) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
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Personality (Per) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
|
Luck (Luc) |
Attribute value, unsigned char (0-255). Ignored if AutoCalc is true. |
|
Item |
Inventory item ID. If you wish to add multiple items you need to have additional columns (ex: to add ten different items use ten Item columns). |
|
ItemEx |
Iventory item ID with the extended format: ItemID=Count such as “gold_001=1000” (any spaces are ignored). |
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Spell |
Spell ID string. Similar to the Item field, use multiple Spell columns to add several spells. |
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Skill |
Skill value (unsigned char) with the format: Skill=Value such as “Block=54”. Ignored if AutoCalc is true. |
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Attribute |
Attribute value (unsigned char) with the format: Attribute=Value such as “Str=54”. Ignored if AutoCalc is true. |
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Gold |
Amount of gold carried by the NPC (unsigned long) |
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Health |
Maximum health value (long, ignore if AutoCalc is true). |
|
Fatigue |
Maximum fatigue value (long, ignore if AutoCalc is true). |
|
SpellPts (Magic) |
Maximum spell points value (long, ignore if AutoCalc is true). |
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Probe |
Trap disarming probes |
|
|
Value |
Unsigned long |
Weight |
|
|
Uses |
Number of uses |
|
Quality |
Floating point quality (default of 1.0) |
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Race |
Custom race definition |
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Description |
Race description string |
Playable |
True/False, Yes/No |
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Repair |
Armorer repair item |
|
|
Value |
Unsigned long |
Weight |
|
|
Uses |
Number of uses |
|
Quality |
Floating point quality (default of 1.0) |
|
SoundGen |
Creature sound generation record |
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|
Type |
Type of sound, one of: Left Foot Right Foot Swim Left Swim Right Moan Roar Scream Land |
Sound |
Sound ID string |
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Creature |
Related created ID string |
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Sound |
Sound record |
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MinRange |
Minimum range of sound in game units (0 to 255) |
MaxRange |
Maximum range of sound in game units (0 to 255) |
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Volume |
Volume of sound (0.0 to 1.0) |
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Spell |
Spell definition |
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AutoCalc |
True/False, Yes/No |
PCStart |
Does the player start with this spell. True/False, Yes/No |
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Type |
Type of spell, one of: Spell Ability Blight Disease Curse Power |
|
Cost |
Base cost of spell in spell points (unsigned long) |
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Static |
Static object |
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Weapon |
All weapon types |
|
|
Value |
Unsigned long |
Weight |
|
|
Type |
Weapon type, one of: Short Blades Long Blade Long Blade, 2-Hand Blunt Blunt, 2-Close Blunt, 2-Wide Spear Axe Axe, 2-Hand Bow Crossbow Thrown Arrow Bolt |
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ChopMin |
Damage, unsigned char (0-255) |
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ChopMax |
Damage, unsigned char (0-255) |
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SlashMin |
Damage, unsigned char (0-255) |
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SlashMax |
Damage, unsigned char (0-255) |
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ThrustMin |
Damage, unsigned char (0-255) |
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ThrustMax |
Damage, unsigned char (0-255) |
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IgnoreResist |
Ignore creature resistance, True/False, Yes/No |
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Speed |
Higher is faster, floating point (default = 1.0) |
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Reach |
Longer is farther, Floating point (default = 1.0) |