Curry’s - Recoloured Ebony and Dwemer Plugin (an expansion for my Glass and Daedric Plugin)

Hello, and thanks for taking the time to download this mod!  I worked hard on these recoloured textures, so I hope you enjoy them.  In this mod, there are a total of 13 new sets of armour and weapons.  They include

Blue, Cyan, Gold, Green, Red and White ebony armour and weapons
Black, Blue, Green, Gold, Pink,  Red and White Dwarven armour and weapons.

An additional feature of this mod is an upgrade to the  strange dwarven machine that recolours plain daedric and glass armour and weapons.  It now has two additional cranks, that re-colour Ebony and Dwarven Armour and Weapons respectively.  As before, it works on normal weapons, they can’t have enchantments on them, and it won’t work for weapons that have already been re-coloured.  Once re-coloured you can put enchantments on them of course.

The dwarven machine is located in a secret dwarven ruin, which is accessed through a door that looks like a wall.  This wall is part of the exterior of the Balmora mages guild.  Head around the back and look for a slightly darker wall, it should show up when you have your screen centered on it.  The ruins are through there.  Note that I’ve made it a little tough to get in there.  I’ve made a new Steam Centurion and Sphere Centurion that both do more damage and have more health.  I don’t recommend fighting them with 100 difficulty on.

I give everyone permission to use these textures (and the re-coloured, if they so wish) in their mods as they see fit, as long as I get a little thank-you note in your read-me files.

I’ve checked this mod with the TES Advanced Mod editor and removed any unrelated references. The mod should be bug free.  If there are any bugs, email me at curry_monkey@hotmail.com

Uninstall instructions and my file naming system is explained below.

Good luck and have fun!
Curry






Uninstall Instructions

To remove this plugin, delete the ESP file that is located in the Data Files directory, and all files that start with _df_ from the textures, meshes and icons directories.  Note that this will probably cause you to remove textures that any other plugins I have made require.  If you want to remove this mod alone, open up the zip/rar file and look at the filenames.  Delete only those files.






The below notes explain my file naming system for anyone that wants to use my textures.

Dwarven
The naming format for dwarven armour and weapons is as follows

For textures
_df_TX_*Dw*_ texturename.dds
For meshes
_df_*Dw*_ texturename.nif
For icons
_df_*Dw*_ texturename.tga
df is just my initials.  The first * is the colour of the armour piece or weapon.  The second * identifies whether it is for a weapon, or for. Texturename is just the name of that texture (IE Cuirass00)

The letters for the different dwarven colours are: - 
A - Black (B in use already)
B - Blue
G – Green
L - Gold
P - Pink
R - Red
W – White

The letters for the second * are
A- Dwarven armour
W – Dwarven weapons

Ebony
The naming format for daedric armour and weapons is as follows

For textures
_df_Tx_*E*_ texturename.dds
For meshes
_df_*E*_ texturename.nif
For icons
_df_*E*_ texturename.tga

df is just my initials.  The first * is the colour of the armour piece or weapon.  The second * identifies whether the texture is for a or armour. Texturename is just the name of that texture (IE Cuirass00)

The letters for the different Ebony colours are: -
B - Blue
C - Cyan
E – Green (G used already)
G - Gold
R - Red
W - White

The letters for the second * are
A – armour
W – weapons
