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Death's Doorstep Add-on
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By: Rogue Shadow & Phijama

This mod has been cleaned with TESAME, and packed with TESmu 2

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>Index
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I. What does this mod do?
II. Extended description
III. Info for Version 3 users
IV. Known Issues
V. Special Acknowledgements
VI. Credits
VII. Usage
VIII. Contact Information

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I. What does this mod do?
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This mod adds ancient ruins to the penninsula north of Gnsis. Upon entering, you will find ghostly denizens of an ancient city, many quests, and a Shop Owner who deals in evil and dark weapons, armor, clothes and more. This mod is taylored for darker characters, but "normal" and "holy" characters will find this of interest as well.

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II. Extended Description
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As said, this mod adds ruins north of Gnsis. This description goes a bit more in-depth, and may contain spoilers of the mod. Within the ruins, you will find three distinct types of people- ghosts, skeletons, and souls. The ruins are the remains of an ancient Aldmeri city, Kal-Datha, which was to be the seat of the Aldmer of Vvardenfell. After many years, the mountain they settled under collapsed, burying all the denizens within a cavern. Now all that is left are the ghostly figures of the Aldmer that were killed. When you arrive, many of the ghosts will have quests for you, they are usually easy, meant to be little quests that ease the suffering of the dead. The rewards are "demo" versions of the items you can buy at the shop. The shop is maintained by Death, the religious leader of the Kal-Datha Aldmer. The Aldmer had many ceremonies regarding death, so each town has a leader, who maintains a mausoleum, and an elite force of guards, called Ceremony guards. At the prsent time, the Ceremony guards have rebelled against Death, no longer following his orders, and wreaking havoc on the dead of Kal-Datha. 

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III. Info for Version 3 users
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If you are using Death's Doorstep, version 3; uncheck that .esp and use only this one. It will not invalidate your save games. You will get a missing masterfile warning upon load up. Ignore it, when you save with the new Death's Doorstep loaded, it will go away. Anything you have bought in the original will stay on the player, although if you bought one of the versions of the Shadow Blade, you will notice the price lower, this was changed because of a typo making the blade's cost being in the hundreds of thousands. It is not reccomended you change plug-ins if you are saved in Death's Doorstep, as changes were made to the cell. 

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IV. Known Issues
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-Users of V3, please do not change plug-ins if you are saved inside Death's Doorstep. 
-Once again, if you use V3, uncheck the old .esp and check the new one.
-On the ghosts, you will notice them holding up lights that aren't there. That was necessary for a script on them that makes them emit light all day, and under all circumstances. 
-In certain parts of Kal-Datha and Death's Doorstep, some machines may notice a drop in fps. It will stutter for a few frames, and then should go back to normal when out of the area. Also, "cocing" to Death's Doorstep is not reccomended, as it will kill fps. Some machines may recover, others may have to save and reload. 
-The ghost's chameleon effect may flash, or not appear. I do not know why, and I can only explain it as a Morrowind glitch.
-Do NOT walk in the mist inside the mausoleum. Curiosity will kill the Khajiit. 
-Do NOT drop any items in the mist, as the mist is an activator and anything beneath it cannot be picked up.
-The Midnight's Webbed Gown will only show up on Better Bodies (Better Bodies is not required for this mod, but you will want it if you want to use the dress)
-If anyone notices any bugs, gets any errors, finds a conflict, please notify me, and I will get a patch out as soon as possible. Look down at Contact for my e-mail.

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V. Special Acknowledgements
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I'd like to use this "extra" section to thank a few people who helped a tremendous amount in the creation of Death's Doorstep.
>Oriphier. He made the 3 exquisite music tracks you will hear during your exploration of Kal-Datha and Death's Doorstep. His work is, in my opinion, of the highest quality, and he was extremely nice in letting us use these tracks.
>Leeloo. She made the amazing faces for the Aldmer (14 in total, 10 for female, 4 for male) that you will see in Kal-Datha. Unfortunately, because of the chameleon effects, you can't see it so well, so that is why I am making an Aldmer race plug-in with her heads, the the Aldmer body.
>Majra. She made her "Dun-Akafell" mod for Tamriel Rebuilt a modder's resource, and unfortunately, it did not get much attention. I used her demo city as a base for Kal-Datha, and have used all the meshes associated with it. By making this invaluable resource public, I was able to save myself countless hours of frustration making the ruins to look perfect, when in this resource, they already were. 
>Edgar Greyshadow. He offered to make voices, eight of them, for Death's Doorstep, that I used for the Aldmer. They are truly wonderful, and without them, Death's Doorstep's atmosphere would not be as grand as it is now (In my opinion). 
>KingofGaeadra. He took the dialogue and quests I wrote and made it work in the CS, something I cannot do. By doing this, he added a new level to Death's Doorstep, persay; one that was needed. 

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VI. Credits
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>NuclearDope, who made many weapons for the original, and made another great weapon for the add-on. 
>Palinurus, who made the "original" quest for Death's Doorstep (well, the first one made) and made it into a brilliant quest, along with doing Death's dialogue. 
>Ravenholme, he made the Aldmer bodies, as well as Midnight's Webbed Gown. 
>Kieve, who originally gave me the idea of making the Aldmer into Morrowind, he also made the Arachnus Armor, the helm and cuirass of the Aldmeri Death Armor, and Revlis. 
>Kastha, I retexed his wristblade mesh, and used his icon for it.
>Carnithus, who's work I used in the original, and in this one, nabbed his generic icon.
>AnOldFriend, who gave me the angel tombstone to use.
>The_Inwah, who made 10 weapons for DD; 7 blades, 2 daggers, and a scythe.
>NioLiv, who's mesh Ravenholme retextured. 
>The Better Bodies team, who's wonderful work we retexed for the Aldmer.
>TheCheezedOne, who made the skeleton race.
>Andyguy aka Andy!, for letting us use his pants from Heaven's Lookout.
>Shironeko mod, for the claws
>Magic_Motor_Ola & the PDP team for the ragged robe.
If I have left someone out, I apologize, please let me know and I will update the readme!

Beta Testers-
>Sterling
>the_inwah
>Ravenholme CP42
>~Ninja Monkey
>QuidProQuo 
>Bombshelled
>Cephae
>Miroku12

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VII. Usage
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>All things are intended to be used as modder's resources, except for the following-

-The Aldmeri Race. I'd ask you not do anything with it until the playable race plug-in has been released, then it's fair game.
-The skeleton race, which was made by TheCheezedOne, and not original to this mod.
-The Aldmeri Death Armor, please ask permission of Kieve (or direct your request to me, which I'll send to Kieve) before using it.
-The music and voices from this mod, please contact me before using them.
-The rag robe is from the Playable Dremora Project, if you wish to use that, contact Miltiades.
-Andyguy's pants, contact him about using those.

>This is not mandatory, but if you are going to be using something from this mod, a note explaining your mod/screenshots would be nice!
>Please give credit where it's due if you use anything from this mod, if you are not sure who made what you want to use, please e-mail me and I'll be glad to assist.
>Feel free to upload this to your site/send to someone else; all I ask is you notify me.
>Feel free to translate this mod, as has been done with the original, again, a note'd be nice!

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VIII. Contact Information
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You can>
E-mail me at oblivionshadow@gmail.com
PM me at the Elder scrolls forums under the name Rogue_Shadow
MSN me under Indigo_Ish_7@hotmail.com regarding this mod. 

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Spoilers
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This is the sorta-secret spoiler section, where [hopefully] most of your troubles will be answered. 

>Cell Layout-
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Gnsis/West Gash Region> Kal-Datha> Death's Doorstep> Mausoleum
                                        -Guard Sanctuary                    -Tomb of Chaos
                                        -Maryonis' House                     -Tomb of Woe
                                        -Hiritha's House                        -Tomb of Death

>All Aldmeri Quests should be straight-forward, so I will not go into making a walk-through for them. Although, here is a list of the quest-giving NPCs.
-Daranya
-Hiritha
-Faranthia
-Maryonis
-Valanor
-Nagath
-Sularik

>Upon completing their quests, Death will give you an extra one, and if you succeed, he will give you a sword not available for sale in the shop. 

>When you get to the mausoleum, you will notice there are no ways back into the shop/anywhere else. Go to the Aldmer named "Fendaro" and do his quest. No matter what happens after you retrieve the amulet, he loses. Unless your character is inexperienced, you will not die. He is very hard to kill, but if you manage it, a door will appear where you arrived, that will take you back. If your health drops below 50%, Death will come to your aid and kill Fendaro. 

>You cannot catch the souls. Trust me. 

>If you just need to get an item from Death you can afford, hit the "~" key, and type in the following- player-> additem gold_100 100000000000 and then enter (this is the gold command I use when testing, it adds 57,000 gold to your inventory) When successfully done, hit the up arrow, and enter again. Repeat until you have enough gold. (Many may know this, but it doesn't hurt to add this for those who don't)

If your having a hard time doing anything else, e-mail me.