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The Elder Scrolls IV
Oblivion
Static Alchemy Mod | v2.0

By: Shawn Dworshak
A.K.A. Academician Nwahs
shawn4tw@gmail.com

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1. INSTALLING THE PLUGIN
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1- Place StaticAlchemyMod.esm file into your "Oblivion/Data" folder.
If asks to overwrite, choose "Yes".

2- When launching the game, select data files and select StaticAlchemyMod.esm.

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2. Mod Description
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This mod is primarily made for my fellow modders, as it does not add any of the static alchemy apparti to the game world itself. But puts all the necessary pieces into place so all one need do is drop one of the activators into the world and go.

It adds the following to the editor:

WorldObjects->Activator:

SStaticAlembic
SStaticCalcinator
SStaticPestle
SStaticRetort

Scripts:

SStaticAlchemyScript

The Activator apparati act just like the Spellmaking and Enchanting altars. Place them in the game world and simply activate them. A set of apparati depending on your alchemy skill level will be added to your inventory and you will be informed that an alchemical experiment has begun as the Alchemy window appears. Closing the alchemy window removes the apparati from the players inventory until he reactivates the static apparati.

The script to do all this is called SStaticAlchemyScript, feel free to edit it to suit your needs. All I ask is I recieve credit for my work.

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3. Version History
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1.0 Initial Release - 4/1/2006

2.0 Second Release - 5/21/2006
	-Removed reliance on custom apparati
	-Added levelled system to add apparati set based on skill level
	-Converted to ESM file format for easy mod use
	-Changed static apparati names to generic

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4. Contact Info
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Questions/Comments and fellow modders welcome to contact me at
Shawn4TW@gmail.com or shawn@theuberdwarf.net