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			|.| STATIC MESH IMPROVEMENT MOD (SMIM) |
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Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and 
creature models. However, playing the game for even one hour made me notice Skyrim also contains 
many ugly 3D models. More precisely, there are quite a few low-polygon static meshes such as 
architectural elements, clutter, furniture, and landscape objects.

It would appear that while the artists devoted a large amount of time to create the races, 
creatures, armor, weapons, and major buildings, the more "boring" 3D models that make up the 
game world got severely neglected.

Hence, this mod edits many 3D models to improve their appearance and to fix many of the ugly 
seams and other oddities present in many of the default 3D models. The ultimate goal is to 
improve about 200 to 300 of the worst offenders. This will take a long time, and I'll release 
incremental updates to include new 3D models as I finish them.

Please refer to the main Skyrim Nexus mod page for more details and preview pictures:

http://skyrim.nexusmods.com/downloads/file.php?id=8655
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	| INSTALLATION INSTRUCTIONS |.|
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Use Nexus Mod Manager (NMM) to guide you through the install process. 

You can install all my recommended improvements with one-click or customize certain options.
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	| USING SMIM WITH THE OFFICIAL HIGH-RES DLC |.|
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1. Download the HighResTexturePack official DLC on Steam.
2. Download the HighRes DLC fix mod (http://skyrim.nexusmods.com/downloads/file.php?id=8236).
3. Follow the directions of this video precisely: http://www.youtube.com/watch?v=kwe6ckVYfhU.
    (Synopsis: Disable HighRes .esps and register HighRes .bsas in Skyrim.ini.)
4. Install SMIM using Nexus Mod Manager.
5. Install your favorite texture replacers like Skyrim HD and let them overwrite any files.

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	| VERSION HISTORY |.|
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v1.13 March 2, 2012
-SMIMified the three large Cask meshes to make them beautiful. No more totally blurry, misaligned textures!
-Fixed UV errors in wrterwind01.nif (Whiterun stairs and rocks going up to Castle). Several rocks had really bad errors. Also the walkway trim UV wasn't aligned properly.
-Fixed Whiterun bridge to not have that weird unlinked chain appearance on the left side. You people who reported this are OCD like me!
-Fixed one texture to no be "Read Only" which was causing installation issues to do NMM being very, very picky.
-Renamed .esp to "StaticMeshImprovementMod.esp" since this is the name used on Steam Workshop.

v1.12 February 27, 2012
-Solved CTD caused by farmbtrapdoor02.nif. I accidentally removed the door part of the mesh. Apologies, and BIG thanks to Ijahman for finding the mesh causing the issue.
-Added farmhouse interior firepit with UV fixes, which I missed first time around.
-Added all three bread meshes, now with much higher polygon counts so they are smooth and wonderful. Plus this fixes the perfectly cut bread to make it realistic.

v1.11 February 27, 2012
-I realize all my mesh edits since Mid-February (most farmhouses, archery target, all whiterun) had normal maps disabled due to 3DS Max exporter issues. All recent meshes fixes and now look way nicer.
-New screenshots uploaded to Nexus to show off the true appearance of my farmhouse, archery target, and whiterun improvements.
-Fixed broken installation script since I forgot the new .esp file. Sorry everyone!
-Deleted extra wrdrawbridge.nif mesh that was in the "00 Core" folder accidentally.

v1.10 February 26, 2012
-Added SMIM_Fixes.esp to fix 5 farmhouse interiors that had flickering issues due to Bethesda's mistakes. Make sure to enable this .esp!
-Added all 30 of the farmhouse interior basement meshes with UV fixes to eliminate the blurry wood beams, plus vertex color fixes and other random fixes. Done in 8 hours of work, not too shabby.
-Fixed UV stretching and texture misalignment on Whiterun Temple of Kynareth exterior on the stone base.
-Fixed numbers UV issues on Whiterun scaffolding meshes.
-Redid the Whiterun spike wood pieces to be better UV mapped with a new texture.
-Smoothed out the two Whiterun scaffold fence meshes to be curved instead of entirely made of boxes.
-Fixed UV errors on the Whiterun center circle mesh around the tree. Changed one part to be a different stone texture to match the rest of the mesh.
-Fixed loading screen 3D sign so it displays correctly, my mistake. Thanks to JohnGreenArt for pointing out it wasn't working right.

v1.09 February 24, 2012
-Archery Target and Target Tripod meshes have been SMIM'd, that is to say they now look awesome instead of BBB (blocky, blurry, and bad).
-Changed the Whiterun Drawbridge rings to be steel colored to match vanilla. Thanks to the users for making me go fix this. Har har.
-Actually fixed the glowing bottom stump texture for furniture this time. Forgot to save it as DXT1 last time. Forgive me world!
-Minor changes to clutter furniture and dresser textures for better alignment. Not perfect yet.
-More customization options added. All the 3D rings stuff can now be optionally disabled for less powerful machines. The "Core" files are now the less graphically intensive stuff.
-Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM!

v1.08 February 25, 2012
-Updated 38 of the interior farmhouse meshes to improve UV mapping.
-Toned down the tomato's brightness.
-Added Whiterun drawbrigde using real 3D rings. Warning, this increases the polycount by about 80,000.
-Fixed bottom stump texture for furniture to not be super-bright since I forget to add black alpha channel to normal map. Thanks to JohnGreenArt for spotting this.
-Added modified Skyrim HD Lite textures for the vanilla furniture I haven't improved. These textures were added to make all furniture have consistent textures with my SMIM meshes. Plus Skyrim HD didn't align the texture right so I fixed that. Per usual, you can use your own textures by installing your texture pack after SMIM and overwriting my files.
-Added improved signrtpost01.nif for Riften that removes the really ugly black part of the mesh that made no sense...
-Updated the loading screen mesh "loadscreenblackbriar01.nif" to use my new 3D rings. Plus I changed it to use the same wood texture the actual game does (and to fix ugly black wood part).

v1.07 February 19, 2012
-Added all 39 interior farmhouse meshes, all with my UV fixes to eliminate the blurry wood beams. All that remains is the basement meshes, exterior building meshes, and a few more walkway meshes.
-Fixed various random UV and vertex color errors the interior farmhouse meshes had. About 10 fixes total.
-Tomato added, a ripe, juicy one.
-Baked potato updated to use my fancy potato mesh.
-Fixed one more vanilla UV error in farmwell01.nif.

v1.06 February 14, 2012
-Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings. 
-Also for the signage, I fixed a number of UV errors and a couple of vertex errors.
-Also for the signage, I fixed signwhblacksmith01.nif which had the wrong texture for one of the rings, which looked silly.
-Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway.
-Also for the signage, I fixed signrtpost01.nif to not use a horrid non-wood mesh for part of it. I fear to think this was "by design".
-Also for the signage, I changed all windhelm textures to use the proper normal maps because strangely the game was using another wood normal map that didn't fit right.
-All signage using woodpost02 has been fixed to remove the blurry UV mapping to match the rest of my farmhouse mesh fixes.
-Renamed mod name in Nexus Mod Manager to just "Static Mesh Improvement Mod" so it can be found more easily.
-Fixed incorrect UV that was causing alpha transparency (vanilla mesh errors) in these meshes: signalchemyshop01.nif and signrtalchemyshop01.nif.

v1.05 February 13, 2012
-Fixed normal map issue for new woodpost02 texture.
-New option to install non-animated barrels.

v1.04 February 12, 2012
-Added 19 fixed farmhouse meshes. These fix the terribly blurry wood beams. There's still the farmhouse buildings and interiors, proper.
-I also included a slightly modified woodpost02 texture and normal map for better tiling for the wood beams.
-I also began replacing the horrible farmhouse 2D ropes meshes with real 3D ropes. Many more to go...
-For farmwell01.nif, besides the wood beam and rope fixes, I fixed one very bad UV error on the stone ring around the well.

v1.03 February 11, 2012
-Added new open/close animations to barrel01.nif. I assume the developers didn't create animations because the level designers sometimes placed items on top of the barrels, but my animations barely clip usually.
-Added several new options customizable with the new install script. New options are vanilla style furniture and barrel textures plus low-res textures options.

v1.02 February 10, 2012
-Added back wardrobe01.nif since I fixed the minor problem that was causing CTDs. Good to learn more about Skyrim's quirks.
-Fixed improper smoothing on the endtable01.nif mesh.
-Added new dresser01.dds and dresser01_n.dds textures modified from Skyrim HD to use with my new furniture. This prevents texture replacers from using new textures that don't fit my fixed UV mapping.

v1.01 February 9, 2012
-Removed wardrobe01.nif which was causing CTDs. Grr...works for me strangely.

v1.00 February 8, 2012
-Initial release with 20 meshes.
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	| CREDITS & THANKS |.|
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NebuLa for Skyrim HD, which I used for the new furniture textures I made. Thank you for letting me use and modify your great textures! Much obliged!
Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. http://mayang.com/textures/
Thanks to Corepc for reducing my textures, which saved me some time.
Bethesda for creating awesome games with irksome flaws that we modders obsess over.
