Hionimi's HD Texture DLC fix. v1.0
Krist2's HighRes DLC folder structure fix. v1.0
Merged into HD Texture DLC fix. v1.3b BSA-Version.

===Updates===

v1.3b

	Fixed Swamp Dragon Alpha-Layer.
	Thanks to Zardalu for letting us know.

v1.3a

	Found a way around the *.ini tweak, now it's just drag & drop and you're good to go! Going full *.bsa, as there is no reason to have loose files.
	The *.bsa file is now compressed, this should not affect quality or the game at all, only loading times may be increased by a second at most.

v1.3

	High res beehive is now included, if for some reason you don't want it, go to Data\textures\clutter in your Skyrim folder and delete "beehive.dds" and "beehive_n.dds".
	Fixed Paarthurnax's texture, his chin-tusk and a spot on his foot was black on the new HD version.

v1.2	

	Removed lots of reduntant .dds files. Sorry about that.

v1.1d

	Renamed: "beehives01_g.dds" to "beehives_g.dds".
	Added optional high res beehives, 2048 vs 512 in main file.
	Thanks to AstroCat for the heads up.

v1.1c

	Renamed: "goat.dds" to "goat_d.dds".
	Renamed: "helmet_corondrum.dds to "helmet_corundrum.dds".
	Renamed: "guild armor_shoes_texture.dds" to "thievesguildarmorshoesm.dds".


v1.1b

	Renamed: "textures\actors\dragonpriest" to "textures\actors\dragon priest". Thanks to protocol_48.
v1.1

	Merged the two mods, and packed with zip instead of 7-zip for convenience.

===Description===

It seems Bethesda was in a hurry while making the big suprise that came together with the Creation Kit, the High Resolution Textures DLC. Two, known so far, textures show up bugged in the game, these are the Glow Map for the fires found in most Inns, like the Bannered Mare, and the texture used for the bloodied chopping block, like the one in the Markath Market. Bethesda accidentally saved a Normal Map as a regular texture... There are many more errors as well, but less notable.

Added by krist2:
This also fixes the wrong folder names as described in this great thread by Brumbek:

http://forums.bethsoft.com/topic/1343691-info-detailed-analysis-of-highres-pack-click-to-learn/

textures\armor\ "dragonbonearmor" folder needs to be "dragonbone".
textures\armor\ "dragonpriestmasks" needs to be "dragonpriesthelm".
textures\armor\ "dragonscalearmor" needs to be "dragonscale".
textures\armor\ "draugrarmor" needs to be "draugr".
textures\weapons\ "dragonprieststaff" should be "dragon priest".
textures\weapons\ "nightingalebow" should be "nightingale".

The one thing it doesn't fix is deleting the "textures\weapons\ruefulaxe" folder, as this is not possible (or necessary).

===Installation===

Simply extract the contents of this zip into steam\common\skyrim\Data and activate the *.esp in the Data Files option found in the Launcher, though it may active on its own already. If you're using a script loader that bypasses the Launcher, you may have to open SkyrimLauncher.exe in steam\common\skyrim\. IF UPDATING FROM (No letter.) v1.3: In Skyrim.ini after downloading 1.3b, replace "HighResTexturePack01.bsa, HighResTexturePack02.bsa, hd_dlc_fix.bsa" with "HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePackFix.bsa". Unless you do not plan to use additional textures in your Data folder, you can delete "HighResTexturePack01.bsa, HighResTexturePack02.bsa, hd_dlc_fix.bsa".

===Technical tidbit===

Do keep in mind that the bloodied chopping block is actually normal resolution now as Bethesda did not provide the high resolution version at all, hopefully they fix that soon.

===Contact===

Mail to: noik1986@yahoo.com for questions, suggestion, or anything else related. Also mail here should you find more bugged textures in-game, please also include as much detail as you can. (Where did you find this object, are you using any mods, and if so, which, etc.)

===Disclaimer===

The textures provided with this fix are owned by Bethesda and aren't in any way owned by me, they're simply included to make things as simple as possible. Also, this mod might end up being temporary depending on how soon Bethesda will fix this issue.

===Thanks to===

Bethesda Softworks - Goes without saying pretty much... :P
krist2 - It needs to be said, you helped me a lot and perhaps even put more work into this than I did, thanks so much!
Brumbek
AstroCat
Painkiller97 - He was also working on the same thing, credits to him too for that. :)
protocol_48 
Parasoma 
InAComaDial999 - For additional help and suggestions in making the *.ini tweak unnecessary possible!
Zardalu - For pointing out the Swamp Dragon's bad alpha.