Abecean Pirates 1.9
By Green @nti-n00b Cutlass
Current Release  6/3/06

Installing
To Use this Mod You must extract all files
"C:/Program Files/Bethesda Softworks/Oblivion/Data" Directory on your computer

Playing
Launch Oblivion. then Select Data Files
then Check The Abecean_Pirates_Class_Birthsign_Guild_Wepons to turn it on

This Mod includes

Version 1.9
+Quest Fixes
+Pathgrid Fixes
+Object Mesh Textures fixed for difernt hard drive letters
+fixed some scripts
+spelling Fixes
*now uses a bsa instead of lots of files

Version 1.8
+Quest 4
+Finished Abecean Cave (Still Unfurnished)
+Elven Pirate

Version 1.7
+more npc ai functions
+pirate clothing
+cave for quest 4(incompleate but you can go to it) on the island across form the guild hall
+The Elven Pirates Sword(this is an artifact that is part of quest 4) on the ship for play testing
+the spell ElvenFire Burst only useable if you have the elven pirates sword

Version 1.6
+the end of the third quest
+test Leveling Sword
+map markers for the quests
+second level for the ship as well as users own quarters(not sure if it the chest resets or not)
+more dialoge for finishing the third quest
+did some decorating to the captains qurters it is still not fully furnished

Version 1.5
+begining of quest 3(Not Finished A Little buggy. if you know how to script a npc to attack player by comand please tell me)
+moved the ship to new world region
+test script weapon Blade of Reincarnation in the guild hall(It has Uber stats Just testing it)
+changed the Pirate Helmets Mesh and reskined the Armor set More
+Some Basic Dialoge to the Pirates
+rowboat is now the door to the ship
+a new member of the guild

Version 1.4
+Fixed quest errors
+Pirate armor reskins
+fixed spelling
+Docks and Ship (BloodWake)

version 1.3
+you can join the guild
+add 2 Quests go to anvil docks to find a new npc to start quests
+icons for Altered Daedric Armor
+begaining of the pirate armor set (reskin will come in next relese)
-the free stuff. you have to work for them now.

version 1.2
+guild hall now located West of Anvil Abecean sea region on a beach
+the Guild master
+the firstmate
+useability of the guild hall

 version 1.1
+Reskined Daedric Armor and shield (in Avail Mage Guild Called Altered Daedric Armor)
+Updated The Glow mapping and Other Textures on The Cutlass’s
+Added Razor Edge With good Metallic Shine (in Avail Guild hall)
(Next Release ill get the icons for razor edge and Altered Daedric Armor set finished)

Version 1.0
+3 Reskined Cutlass Which are temporally in the Avail Mage Guild until I get the Guild Hall Built
+Lost Cove Cell which will be the guild hall when finished (In Accessible)
+Guild with ranks (not functional)
+All guild related custom cutlass that are useable (only three are already in the game)
+Pirate Class based on the npc Pirate class (useable)
+Birthsign The Jolly Rodger (Not useable yet)

Things I used to make this
 - Adobe Photoshop with the dds extension plugins - from nvidia (plugin links are at www.elderscrolls.com)
 - tes4bsa by ghostwheel (easy to find just google search it)
 - tr/Texture replacer by Jochen Gehring (aka JOG) (found at http://home.tiscali.de/jo.ge/ob)
 - nifskope-8.0 with the updated xml code

Any Questions or suggestions E-mail me At "Skinnypwns@hotmail.com"
if you know how to script a guild I would like to get some help on doing that so this
mod can be completed.

You may use the Custom cutlass's, Green Dadric Armor, custom tapistry, the growing level wepon scripts, and Razor Edge
in any of your own mods so long as you give me credit for making them. also E-mail about me so I can try
it out after all it would be cool to see other uses of my creations:)

 - Green @nti-n00b Cutlass
