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The Undead v3.0 by Neoptolemus - Tribunal and Bloodmoon required
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Adds 150 new types of undead enemies to the leveled lists of Vvardenfell,
Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh,
thanks to the amazing power of NifSkope. The new undead will appear in the
appropriate caves/tombs/dungeons, and also in exterior cells after dark.

This should be compatible with all the creature mods out there (so long as you
merge your leveled lists). Included is a patch to remove the Undead from 
Morrowind Comes Alive 5.2 (which are rendered obsolete now). They will be
removed from MCA when I finally release MCA 6.0. Just make sure the patch loads
after your leveled list file, or it won't work.

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List of new creatures and the approximate level at which they will appear:

Ghost (Passive)			Level 1
Crippled Skeleton		Level 1
Phantom				Level 1
Restless Dead			Level 4
Skeleton Warrior (Armoured)	Level 10
Skeleton Legionary		Level 10
Ghoul				Level 10
Zombie				Level 10
Headless Zombie			Level 10
Phantom Warrior			Level 10
Phantom Archer			Level 10
Phantom Mage			Level 10
Skeleton Archer (Armoured)	Level 12
Mummy				Level 15
Burning Skeleton		Level 15
Frost Lich (Bloodmoon)		Level 15
Phantom Knight			Level 15
Skeleton Champion (Armoured)	Level 16
Skeleton Templar		Level 16
Skeleton Knight			Level 16
Skeleton Ordinator		Level 16
Skeleton Crusader		Level 16
Fallen Warrior			Level 16
Fallen Legionary		Level 16
Fallen Knight			Level 16
Vampiric Mist			Level 17
Lich				Level 18
Fallen Champion			Level 22
Fallen Crusader			Level 22
Fallen Ordinator		Level 22
Fallen Templar			Level 22
Phantom Champion		Level 22
Phantom Marksman		Level 22
Skeleton Mage			Level 25
Skeleton Shaman (Bloodmoon)	Level 25
Skeleton Marksman		Level 25
Dire Lich			Level 30
Phantom Sorcerer		Level 30
Wight				Level 35
Skeleton Hero			Level 40
Skeleton Elite Ordinator	Level 40
Fallen Hero			Level 40
Fallen Elite Ordinator		Level 40
Phantom Hero			Level 40
Nether Lich			Level 40
Wraith				Level 40

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VERSION HISTORY:

This version is so radically different from the previous ones that there's really
no point in listing the changes. Pretty much everything has been changed. Think
of it as a brand new mod rather than an update.

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KNOWN ISSUES:

Sometimes the Ghosts lose their transparency. Dunno why. Saving and reloading
usually helps.

Note that you may see some mesh clipping on the Zombies. This is because a lot of
the meshes are being made to use animations they weren't originally designed for.
I'm not a 3D modeller, so I can't fix them. Sorry.

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CREDITS:

Aedroth: Bosmer head meshes and textures.
Barbarus: Restless Dead meshes and textures.
The Better Heads team: Male Dunmer and Altmer hair meshes.
Canadian Ice and Nioliv: White robe textures and meshes, respectively.
Carnithius: Skeleton Mage robe.
Connary: Zombie and Mummy textures.
Happyhannah: Crusader gear.
Jeremy McGuinn: Extra Dragonscale, Nordic Ring and Nordic iron armour pieces.
Khan Raider: Crusader gear.
Lingarn: Skeleton mesh.
MagicNakor: Breton, Nord, Dunmer and Altmer face textures.
Mykul: Hood mesh.
Niero: Scarf mesh.
Psychodog Studios: Zombie body meshes.
ReflectioN: Chain mail armour.
Ren: Female hair meshes and textures.
Rhedd and Allie: All ghost head meshes and textures (except Bosmer), and Imperial
Male, Nord Male, Breton Male and Bosmer Male hair meshes and textures.
Snakebitten: Quiver mesh.
UserExists: Burning Skeleton skull mesh.

(Hope I didn't forget anyone).

Huge thanks also to the creators of NifSkope, without which this mod would
not have been possible, and to all the awesome modders out there keeping
Morrowind alive after all these years. You know who you are.

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PERMISSIONS:

Feel free to use these meshes in your own mods. Just credit the original
authors. :)

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