~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|++++++++++++++++++++++/READ ME\++++++++++++++++++++++|
|/\/\/\/\/\Techno Industrial Dwemer Retexture/\/\/\/\/|
|-----------------Created By DJGamer------------------|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VVVVVVVVVVVVVVVVV-[VERSION 1 TRIEXP]-VVVVVVVVVVVVVVVVVV

[-{Description}-]

Tired of the old Dwemer Ruins?  Want them to feel new and exciting again?  Try this massive retexture pack that replaces just about everything Dwemmer in Morrowind.  Weapons, armor, items, interiors, exteriors and creatures are all retextured for a brand new look and feel.  This pack makes it look a little more science-fictiony while still retaining most of the steam punk/fantasy feel.

This part is specifically for the Tribunal expansion pack.  It replaces the meshes associated with the undergound Bamz-Amschend ruins.

If you're not sure whether or not this pack is for you, check out the screenshot and image gallery here: http://modprojects.deejaygamer.com/photogallery.php?album_id=1

This retexture pack contains several meshes, for two reasons-one, there are parts of the Dwemer textures that are normally shared with other parts of the Morrowind world-in order to prevent for instance an eggmine texture being changed everywhere in the game, I created a new texture and then changed the property in the mesh to point to that new texture.  The second reason is because I use a lot of glow-mapping and some pseudo bump-mapping, which requires new properties to be added to the meshes.  It does mean an increased file size, but it also means everything looks more awesome and unique.

[-{Installation}-]

It should be pretty simple.  Just copy the Data Files folder over the Data Files folder in the Morrowind directory, which should be something like:

C:\Program Files\Bethesda Softworks\Morrowind

OR for 64-bit versions of Windows:

C:\Program Files (x86)\Bethesda Softworks\Morrowind

Say yes to any folder or file overwriting notifications.

[-{Optional Files}-]

~Dwemer Satchel Replacer~

Changes the Dwemer Satchel from Tribunal to match the Techno Industrial Dwemer Retexture.  Unfortunately, the original mesh didn't exactly lend itself well to being retextured for a "sci-fi look", so instead I put together a new mesh "from scratch" using some simple box-shaped meshes which I resized/retextured in NIFSkope.  I decided to make this an optional add-on since some people may prefer the original look.  Also from what I remember I don't think you can actually "see' the mesh unless you put the satchel down to look at it.

~Dwemer Helmet Replacer~

Included in this pack since it uses a texture and part of a mesh from Tribunal.  It changes the Dwemer Helmet a with an "eye" and a "visor" look at the included screenshot to see if you like it or not.  It also matches the helmet icon included in the vanilla Morrowind retexture pack.

[-{Uninstallation}-]

A bit of a trickier proposition.  Since this is a retexture pack, you can't just remove it from the game be deactivating an .esp.

I recommend using Yacoby's Texture Manager Program: http://yacoby.silgrad.com/MW/Mods/TextureManager.htm

I haven't tried it myself but it should work fairly well for at least getting rid of the textures, although the meshes may be a bit trickier.

It's best to keep a back-up of this archive somewhere where you can find it and use it as a reference for finding the textures and meshes which this mod installs.


[-{Description of ESPs}-]

TIDR - Red Lights TR.esp: This ESP changes the lites in Tribunal's Dwemer Ruins to a red color to match the new textures.

[-{Compatability & Requirements}-]

Technically, this texture pack can be used without Tribunal, however it does include some meshes/retextures of items from it, but none of them will actually appear in your game unless you own Tribunal and have it installed and running.

I was going to work a bit on compatability with Greater Dwemer Ruins but since as of right now I can't get MW to work on my laptop (although I might try my desktop computer) that may be on hold indefinately (although I suppose I could still work on retexturing the meshes themselves).

[-{Credits}-]

Retexturing and Remeshing by: DJGamer
Textures from:
http://hfx.planetquake.gamespy.com/textures.html
http://www.simonoc.com/pages/materials/tptechno/index.htm
& 3D Total Textures
Modified by DJGamer

Special Thanks to: Valtiy7, Midgetalien, Aukalakaus, and Sabian7.
Beta-Testers will be mentioned in the final release.

[-{Contact}-]

You can e-mail me: deejaygamer@gmail.com
Or you can find me on the BethSoft forums under the username DJGamer.

[-{Permissions}-]

Please do not use anything from this retexture pack for your mods-I may be releasing a modder's resource edition of this mod in the near future.

If you'd like to help me "finish" this mod (particularly adding GDR compability)-please contact me about it.