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|++++++++++++++++++++++/READ ME\++++++++++++++++++++++|
|/\/\/\/\/\Techno Industrial Dwemer Retexture/\/\/\/\/|
|-----------------Created By DJGamer------------------|
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VVVVVVVVVVVVVVVVVVV-[VERSION 1 VMW]-VVVVVVVVVVVVVVVVVVV

[-{Description}-]

Tired of the old Dwemer Ruins?  Want them to feel new and exciting again?  Try this massive retexture pack that replaces just about everything Dwemmer in Morrowind.  Weapons, armor, items, interiors, exteriors and creatures are all retextured for a brand new look and feel.  This pack makes it look a little more science-fictiony while still retaining most of the steam punk/fantasy feel.

If you're not sure whether or not this pack is for you, check out the screenshot and image gallery here: http://modprojects.deejaygamer.com/photogallery.php?album_id=1

This retexture pack contains several meshes, for two reasons-one, there are parts of the Dwemer textures that are normally shared with other parts of the Morrowind world-in order to prevent for instance an eggmine texture being changed everywhere in the game, I created a new texture and then changed the property in the mesh to point to that new texture.  The second reason is because I use a lot of glow-mapping and some pseudo bump-mapping, which requires new properties to be added to the meshes.  It does mean an increased file size, but it also means everything looks more awesome and unique.

[-{Installation}-]

It should be pretty simple.  Just copy the Data Files folder over the Data Files folder in the Morrowind directory, which should be something like:

C:\Program Files\Bethesda Softworks\Morrowind

OR for 64-bit versions of Windows:

C:\Program Files (x86)\Bethesda Softworks\Morrowind

Say yes to any folder or file overwriting notifications.

[-{Uninstallation}-]

A bit of a trickier proposition.  Since this is a retexture pack, you can't just remove it from the game be deactivating an .esp.

I recommend using Yacoby's Texture Manager Program: http://yacoby.silgrad.com/MW/Mods/TextureManager.htm

I haven't tried it myself but it should work fairly well for at least getting rid of the textures, although the meshes may be a bit trickier.

It's best to keep a back-up of this archive somewhere where you can find it and use it as a reference for finding the textures and meshes which this mod installs.

[-{Optional Files}-]

-Toxic Waste Pack-

Changes all the lava pits in the Dwemer ruins into "toxic waste" with a green glow.  The process is obviously a bit more involved since I need to replace the lava meshes in Dwemer ruins without replacing them elsewhere.  It's more a mater of taste whether you prefer keeping the original lava or not, so I've made this into an optional component.

[-{Description of ESPs}-]

TIDR - Red Lights MW.esp: Since the retexture changes the color of the texture for Dwemer lights to red, this plug-in will change all the lights in the Dwemer ruins of vanilla Morrowind to be red as well.

[-{Compatability & Requirements}-]

I was going to work a bit on compatability with Greater Dwemer Ruins but at this point I'm not sure when I'll be willing to put work into that.  If anyone would like to give it a shot themselves go ahead and contact me.

[-{Credits}-]

Retexturing and Remeshing by: DJGamer
Textures from:
http://hfx.planetquake.gamespy.com/textures.html (the link is broken, but that's where I got some of the original textures from)
http://www.simonoc.com/pages/materials/tptechno/index.htm
& 3D Total Textures
Modified by DJGamer

Special Thanks to: Valtiy7, Midgetalien, Aukalakaus, and Sabian7.
Beta-Testers will be mentioned in the final release.

[-{Contact}-]

You can e-mail me: deejaygamer@gmail.com
Or you can find me on the BethSoft forums under the username DJGamer.

[-{Permissions}-]

Please do not use anything from this retexture pack for your mods, with the exception of the Toxix Waste parts which are already set up as new meshes.  I may be releasing a modder's resource edition of this mod in the near future.

If you'd like to help me "finish" this mod (particularly adding GDR compability)-please contact me about it.