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     The Elder Scrolls III
           MORROWIND: 
Westly Presents Half Races of Tamriel
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face/Race of an Existing Character
5. Credits & Usage

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    INSTALLING THE PLUGIN

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Manual Installation:

This mod is packaged/archived with 7zip.  Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or 
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do 
extract from archived files, so good for you :) ).

Once extracted/opened, just drag and drop these onto the Morrowind
folder in your C:\Program Files\Bethesda Softworks\Data Files directory and 
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then 
be prompted to overwrite.  Click yes/ok and the files should now be
properly installed.

Files included in the Data Files folder of this mod:

Textures Folder
Meshes Folder
Extras Folder
Westly Presents_Half Races of Tamriel.esp
Westly Presents_Half Races of Tamriel_X.esp
Westly Presents_Half Races of Tamriel README (which you are reading
 right now ;) )

The Extras Folder: 
Inside the Extras folder there are two subfolders containing the mesh
files for Underwear and Nude options (the mod installs the Nude meshes
as the default, but are included in the extras folder as back up; just
in case).  To install these, simply open the appropriate subfolder in the 
archive (nude or underwear) 'til you see the "Meshes" folder (if the folder
is named "_HRT", then you have gone too far ;) ).  Now select the "Meshes"
folder and press Ctrl+C to copy the file.  Then open your Morrowind directory
to C:\Program Files\Bethesda Softworks\Data Files. Now press Ctrl+V to paste
the previously copied "Meshes" folder into the Data Files folder (you will 
be prompted to overwrite, so click yes and the races will now use the body
style of your choice :D ).


An important note on the Westly Presents_Half Races of Tamriel_X.esp :
This .esp requires the expansions (Tribunal and Bloodmoon) for play.  If 
you have the expansions or the GOTY version of TESIII, then use this .esp
instead of the .esp without an "X" in its title (as that one is designed
for Morrowind alone).  The difference in the "X" .esp is that it allows 
(through the use of scripts) the Stone Elves and Sun Elves to use additional
spells specific to their races alone (Rock spells for the Stone Elves and 
Wind spells for the Sun Elves).

So use the Westly Presents_Half Races of Tamriel.esp if you have Morrowind
alone.

Use the Westly Presents_Half Races of Tamriel_X.esp if you have the expansions.

Do not run/use both at the same time; choose one or the other

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    PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to 
Westly Presents_Half Races of Tamriel.esp to activate the mod :D.

This plugin adds:

Three new BB races based on the hybridization of other Morrowind 
races (much in the spirit of my mod, The Altaran).

The new races are as follows:

The Stone Elves are the blended result of outlander Dark Elves and the Wood Elves
of the borders of the Western Valenwood Forests and Cyrodiil.  They dwell mainly
in the borderlands of southern Cyrodiil, where the land is wild and unforgiving.
Due to this, they have developed hardy constitutions and natural athleticism and
grace, necessary to survive in the wilds.  Called Stone Elves, in large to their
hardy nature and resiliance, but also as a reference to their pale earthen-grey skin
(as a result of the blending of the two elven races).  They often retain a slight
reddish tint to thier eyes and a have a fair resistance to flame; a sure sign of
their Dark Elven heritage.  Shunned by most heartland Dark Elves, the Stone Elves
retain close ties to their Valenwood cousins, learning much from the kindred elves
of the wilds.  The Stone Elves are adept Geomancers, as they are able to draw power
from the earth (often going bare foot in some fashion to better connect with the earth
that gives them strength).  At great cost, the Stone Elves can summon the very bones
of the earth to rise up as defense or aid in battle.

STR - 35
INT - 40
WIL - 30
AGI - 45
SPD - 50
END - 35
PER - 35
LUC - 40

Racial Bonuses:
Ahletics	5
Acrobatics	10
Light Armour	5
Marksman	10
Short Blade	5
Sneak 		5
Security	5


Half-Orcs - a result of the blending of Orckind and Humankind (be it natural
 or forced).  Half-Orcs are, in large, outcasts, never truly being accepted
 by their human or orcish relatives.  Some Half-Orcs seek to blend in with
 humanity and will often wear masks to cover their beastial visages.  Others
 wear their tusks and piggish nose proudly and even scar their faces to
 become more like their Orcish cousins.  Whatever the case, Half-Orcs share
 a close bond to the ferocity of their Orcish ancestors, as they remain
 fierce opponents on the battlefield due to their natural strength and
 endurance with fair resistance to magika.

STR - 50/45
INT - 35
WIL - 45
AGI - 35
SPD - 30
END - 45/50
PER - 30
LUC - 40

Racial Bonuses:
Axe		10
Block		10
Hand-to-Hand	10
Heavy Armour	5
Blunt Weapon	5
Restoration	5


The Sun Elves are decendants of Redguard and Altmer pairings.  Known as the Sun Elves
(due to their soft iridescent golden complexions and pointed ears of their Altmer
forebears, though males sometimes have smaller elf ears), they make their homes in
the south-western regions of Hammerfell (from Janeth to Rihad).  Often nomadic,
they are adepts of change, bending and manipulating the physical world to suit
their whims as needed in their travels. The Sun Elves are great Aeromancers, calling
the winds of all nations and climes to serve them in times of need or peril. In all
of Tamriel, none rival their mastery with staves and maces. 

STR - 40
INT - 40
WIL - 35
AGI - 40
SPD - 35
END - 45
PER - 35
LUC - 40

Racial Bonuses:
Alteration 	10
Athletics	5
Blunt Weapon	15
Destruction 	5
Illusion	5
Medium Armor	5 


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     Save Games

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This plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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      Changing the Face/Race of an Existing Character

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To change the face/race of your existing character without starting
a new game, open the console and type "enableracemenu". Choose your
new face and hair.Then, once you have changed your race, save your
game and exit.  Then restart/relaunch your game and resume from that
save.  
 
Changing your race will cause temporary problems that should resolve 
themselves when you reload. Always save your game first in case of 
unpredictable errors and save afterwards in a new file.

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      Issues/Bugs/Mild Irritances

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- the long hairs included for most races will clip with the body
during certain animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for 
the character of your choice :D .

-The Sun Elves' Wind powers are essentially mostly invisible cloud
creatures that when summoned, cast spells (just a heads up so that
when you use them, know that they are there even though you might
not see them until they start casting).

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      Credits & Usage

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Original face models by Rhedd, then altered by Robert, 
then altered further by Westly.

Vampire Head meshes by Robert, reanimated and vampified by Fenrya13

Selected Male Hair meshes by Darksharp, Rhedd, and Gorg

Hair meshes by Ren

Featured Hair meshes by IDKRR from the Corean race for Oblivion (with special permission)

Female Half-Orc Dred style by Geonox:
http://geonox.silgrad.com/download.htm

Better Body meshes by Psychodog Studios:
http://psychodogstudios.com/

Sun Elf Male Half-Elf Ear mesh by Gagatek

Base for the Rock and Cloud Creatures by AcidBasik

Summoning Scripts by Midgetalien with thanks to Bjam :D

Head, Body, and Hair textures by Westly

Thank You! to Dave Humphrey for creating NifTexture
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the 
right paths when I first began making mods.

Permissions = none just yet, as this mod is subject to my changing it at a
 whim, with new content and world support in the possible future :D.

For any curious about the usage of the new IDKRR/Corean hairs in this mod
(just to get it out of the way), I am in the process of converting them
for all the stock races in Morrowind as well (as this is a very time-consuming/tedious
task as it requires my best efforts in reworking the meshes so that they
will fit most head meshes available).  Rest assured that they will soon be
available for the stock races (the ones featured in this are my "test" meshes
that will work with the races included, but might not work with other race/head
meshes).  So no permissions just yet for the hairs (as I hope that you would
want me to get them in the best shape that they can be in before they are
released for the stock races, don't you)?  I thought so, so sit back and relax
and I will have the new hairs available for your use shortly :D.  So please do
not make any further conversions of these hairs, as it will render all of the hard 
work that I have done already as moot (plus the fact that the textures in this mod
are meant to be racially specific to the included races, thus I am making new 
textures for the stock races to match skin tone and racial features, so again, no 
worries).

Questions? Comments?  

I hang around Planetelderscrolls and The Elder Scrolls Forums 
with my given id "Westly".  Seek me out at these forums. 
Please PM if you have any questions. 

