//Author: Timeslip
//Title: Boost Contrast
//SModel: ps1.0
//Desc:
//Boosts the contrast between light and dark areas

texture lastshader;

Technique T0
{
	Pass P0
	{
		Texture[0]=<lastshader>;
		PixelShader = asm
		{
			ps.1.0
			tex t0
			mul_x2_sat r0,t0,t0
		};
	}
}
