//Author: Timeslip
//Title: Darkness Wave
//SModel: ps1.0
//Desc:
//Lights up the screen for a little while, before darkening it again

texture lastshader;
VECTOR sinvar;

Technique T0
{
     Pass P0
     {
		Texture[0]=<lastshader>;
           PixelshaderConstant[1]=<sinvar>;
           PixelShader=asm
           {
                 ps.1.0
                 tex t0
                 mul r0.rgb, c1, t0
                 +mov r0.a, t0
           };
     }
}
