//wc_TexCoordGen
vs_1_1
dcl_position v0
dcl_color v1
mul r0, v0, c36
dp4 oPos.x, r0, c2
dp4 oPos.y, r0, c3
dp4 oPos.z, r0, c4
dp4 oPos.w, r0, c5
mov r1, v0
add r1.y, c30.z, -r1
add oT0, r1, -c35
mov oD0, v1.z