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     The Elder Scrolls III
           MORROWIND: 
  Westly Presents Dremora (Markynaz) race
& Princess Present- Gatanas Dremora (Markynaz) Companion
	     v1.3
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face/Race of an Existing Character
5. Credits & Usage
6. The Quest


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    INSTALLING THE PLUGIN

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Manual Installation:

This mod is packaged/archived with 7zip. Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or 
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do 
extract from archived files, so good for you  ).

Once extracted/opened, just drag and drop the Data Files Folder onto 
the Morrowind folder in your C:\Program Files\Bethesda Softworks directory and 
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then 
be prompted to overwrite. Click yes/ok and the files should now be
properly installed.

In addition to the regular Meshes and Textures folder, I 
have also includedan EXTRAS folder.  This folder (by itself) does
not go into your Data Files folder.Inside the EXTRAS folder one 
will find alternate meshes for the Dremora (Markynaz)
Race (Nude male and female meshes).  This install 
much like the initial manual installation (just drag and drop the 
Alternate "Meshes" into your game's Data Files 
Folder; it will overwrite the previous Dremora (Markynaz) Mesh
of your choosing.
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    PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to 
Westly Presents-Dremora Markynaz.esp (this is the playable race and armour 
file which requires Morrowind only for play, no expansions needed)

Additionally, should you decide to use the accompanying 
companion .esp, check the box next to EITHER the Gatanas 
Markynaz Dremora Companion - Male.esp file OR the Gatanas 
Markynaz Dremora Companion - Female.esp file. DO NOT PLAY 
BOTH TOGETHER (these will require Tribunal and Bloodmoon 
as well as the original Westly Presents-Dremora Markynaz.esp)

This plugin adds:

A new playable race, the Dremora (Markynaz)

6 male Dremora Heads
6 female Dremora Heads
Male and Female Vampire heads

A large variety of hairs 

Race Description:
The Dremora refer to themselves as 'The Kyn' ('the People'), contrasting 
themselves to other Daedra, whom they consider unthinking animals. The term 
'kynaz' refers to a member of the Dremora race ('he of the Kyn').

A Markynaz is a lord of lords, and member of the Markyn, Mehrunes 
Dagon's Council of Lords.

The Dremora are skilled in both the art of war and adept in all 
schools of magika.  As servants of Mehrunes Dagon, they are like 
him in pride, fixed purpose, and lack of subtlety, with the 
addition of the peculiar traits of honor and loyalty, both within 
their class and within their relationship to Lord Dagon.

(source: Varieties of Daedra by Aranea Drethan, Healer and 
Dissident Priest, the Imperial Library)

Stats (Male and Female)
STR-35
INT-50
WIL-40
AGI-40
SPD-30/40
END-40/30
PER-35
LUC-40

Skill Bonus-
Alteration-5
Athletics-5
Conjuration-5
Destruction-5
Illusion-5
Light Armour-15
Short Blade-5


Abilities-
Soul of Mehrunes Dagon:
Resist Normal Weapons- 10%
Fortify Maximum Magika x5
Reflect 10
Fortify Willpower,Enchant, Restoration, 
Mysticism. Alchemy x3

Fist of Mehrunes Dagon:
Fortify Attack- +10
Fortify Strength, Axe, Blunt Weapon, Long Blade, 
Marksman, Hand-to-Hand, Spear x3

Will of Mehrunes Dagon:
Fortify Block, Heavy Armour, Medium Armour, 
Unarmoured, Acrobatics, Agility, Endurance x3

Because they have a plus 3 bonus to most skills, attributes, 
then these Dremora's will have no other starting spells.  They are 
combat and magic driven, and thus might have a hard time with merchants 
and overall disposition.  They may be lean a bit to 
the overbalanced edge, but these are Dremora's, right?  The 
bonuses would help out in the beginning, but eventually they would 
even out as the player levels up.


Also added in this mod is a rare form of Better Body Light 
Daedric Armor, the Daedric Arcana armor set.  It is a full set of 
armour including a shield and three skirt/pants to compliment 
the nature of the armor. To find the armour, journey to 
the shrine of Mehrunes Dagon (Yasammidan, Shrine), to uncover the 
Secret of the Kyn (recommended for high level players, as the armour 
is guarded by a gauntlet/legion of the Kyn/Dremora; at least 7 Dremora 
at a given time, increasing in difficulty as the player levels).Because 
the armour is so rare and difficult to obtain, indeed its armor 
rating should be high so as to be a just reward for your troubles 
(= to glass and far more enchantable).  A sword will also be found 
with the armour, the Fang of the Kyn.  Once ,a pure elven blade of 
ebony, now a twisted tool of Oblivion reforged by the will of 
Mehrunes Dagon.  It blade reflects the power of the Daedra, with 
each stroke a fatal blow for man and mer.  (A corpse of a fellow 
adventurer holds the secret of the Kyn)

Prepare your self well for battle!

Cheers!


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     Save Games

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This plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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      Changing the Face/Race of an Existing Character

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To change the face/race of your existing character without starting a new game, 
open the console and type "enableracemenu". Choose your new face and hair. 
Changing your race will cause temporary problems that should resolve 
themselves when you reload. Always save your game first in case of 
unpredictable errors and save afterwards in a new file.

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      Issues/Bugs/Mild Irritances

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-The armour is a BB (Better Body) armour.  As such it will clip with other body 
styles (original bodies, smoother bodies, and so on).

-The Dremora race is a BB v2.2 race, so clothing types from other mods for
Smoother Bodies will clip with this body type (just so you know).

-Much of the armour and many of the hairs make use of alpha channels
to define their shape (by use of tranparency).  In some instances, when 
another mesh that makes use of transparencies (say a waterfall mesh)
overlaps the meshes that use alphas in this mod, there might be a chance 
that the hair/armour might temporarily dissappear ( this also applies
when casting spells such as Chameleon or Invisibility).  This is a known 
issue, and is not specific to this mod (but in all mods that make use of
alpha channeled meshes [also, in any alpha channeled "stock" mesh too]).

-Some of the longer hairstyles will clip with the body during certain 
animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for 
the character of your choice :D .

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      Credits & Usage

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WESTLY:

Original face models by Rhedd, female altered by Robert, 
in some instances, altered further by Westly.

Original Hair meshes by Ren, ThrottleKitty (with permission), Gorg, and Darksharp
(altered by Westly; added horns and new textures)

BB v2.2 mesh by Psychodog Studios

Armor Meshes by Nioliv 

Greaves mesh by Junkmail (altered by Westly)

Helm Mesh by Bethesda (altered by Westly, added horns)

Reflection texture from Phijama

Fang of the Kyn Sword Model by Vagabond Angel (altered by Westly, 
added curving blade)

Head & Body textures by Westly

The armor textures utilize bits and pieces of original 
Bethesda Daedric textures mixed with my own textures (this was 
done to remain as homogenous to the original feel of in-game
Daedric armor as possible)

Oriphier's Daemon races were the inspiration for the 
reflective/shiny horns (though his models were not used).
I still want to give him credit for the inspiration.


Thank You! to Dave Humphrey for creating NifTexture
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the 
right paths when I first began making mods.


Thank You to the Mod Testers :
canis216
Telesphoros
Karpik777
Aorawn
Obelisk
midgetalien

This is not a resource, but meant for player enjoyment
Should one desire to use any content from this mod, contact me
at the sites mentioned below (if your request is reasonable, then
I might grant a premission, else, I can make something new for 
you so as not to perpetually the content herein til they become 
tired and blasé) .


Questions? Comments?
  
I hang around Planet Elder Scrolls and Bethesda Games Studio Forums 
with my given id "Westly" (Wesadam at PES).  Seek me out at these forums. 
Please PM if you have any questions.

DO NOT UPLOAD/REUPLOAD OR REDISTRIBUTE THIS MOD ON OTHER MOD OR 
FILESHARING SITES :) . 

UPDATED v1.3 Wednesday, July 23, 2009

--

PRINCESS STOMPER:

Animations: Qarl/RX31
Scripts: Grumpy, Emma, DinkumThinkum, CDCooley, 
TheOtherFelix, Cortex, Qarl, Kateri, Princess Stomper
Elder Scrolls Forums - "princess_stomper"
email princess_mods at yahoo.co.uk

*****

THE QUEST [SPOILERS]:

Find Gatanas waiting outside the Moonmoth Legion Fort near Balmora. Depending on which .esp file you picked, Gatanas is either male or female, and has a custom class with Battlemage stats but the addition of services - teaching, repair, enchanting and spellmaking.

Gatanas explains that (s)he has been stranded after a rift opened from Oblivion and then closed again, leaving the dremora unable to return home. Gatanas offers to accompany you on your adventures. Gatanas has a number of companion commands including follow/stay/wander, go to sleep (lie down anims), and dance. Gatanas will drink, and even get drunk! There is one more function, which doesn't currently work properly (hopefully to fix later), so that Gatanas would recognise the player's home as his/her own. If you use the "--companion--" topic, either Gatanas will comment on your other companions (subject to what scripts they themselves have) or those companions will tell you about Gatanas.

After a day or two, Gatanas will introduce you to his/her scamp, called Pickle. Click on the topic "--much to discuss--" for the conversation. The scamp doesn't do very much but is virtually unkillable and will follow/stay and carry stuff.

If you are separated from Gatanas, go to one of the major cities and ask around ("--where is Gatanas?--"). Gatanas will appear in the local tavern. If you are in the tavern where Gatanas will appear, you can ask the dremora to summon Pickle, which is handy if you are accidentally separated from the scamp. In both cases you will have to ask your companion to follow again.

After a couple more days, Gatanas will tell you about the armor that has been hidden away at the Yasammidan Shrine near Ald Velothi. This armor is more precious to Gatanas than anything. A day or two later, Gatanas will warn you that the shrine will be heavily guarded by dremora with whom his/her family have had a dispute.

If you get lost looking for the shrine, I've included a screenshot, with arrows pointing both to the shrine's location (on the very north-western tip of Vvardenfell) and to Ald Velothi for reference.

Once in the shrine you have a very tough fight ahead of you. When I played it through, Gatanas died twice! (I typed ` to open the console, clicked on the dremora and typed "resurrect" to get my companion back - but I wouldn't recommend doing that in an ongoing savegame!). Gatanas will yell out for help when seriously injured.

There's a door marked Secret of the Kyn - see clue above for how to get in. Enjoy the really tough fight and then use the key you should have found in order to open the beautifully ornate chest. You can now put the armor on Gatanas (whose appearance might hitherto have been a bit unsettling if you went for the nude version!)

Gatanas has a command to equip/unequip armor so (s)he doesn't look overdressed in cities.

With your new journal entry, you can enjoy Gatanas' congratulatory message once you're back in the main shrine area. Midgetalien will appreciate the as-requested shoutout as Gatanas prays to Mehrunes Dagon.

Now you can drag your companion and his/her scamp around with you wherever you go. The dremora has fast-travel to four shrines in far-flung locations, plus a number of unique responses with daedric lore when wandering around shrines. 

After 3-4 days, Gatanas will reveal to you that the dremora has certain feelings for you. You can either stall for time or accept/reject the dremora's advances. If you reject Gatanas, there will be a little initial embarrassment but otherwise no hard feelings and you can carry on as normal i.e. adventuring. If you stall, Gatanas will ask again 3-4 days later. If you accept the advances, you unlock two further companion features, "Let's kiss" and "Let's make love", which are both blackout/messageboxes.

Regardless of your response to Gatanas, there are two more "--much to discuss--" conversations after that: one in which the dremora offers to make daedric arrows (new topic) in return for raw ebony and bolts of cloth; and a final gift of a powerful Daedric Potion.







File History:

v1.1- Inclusion of Companion Patches that fixes bugs with a few topic
 variables 
Changed Name of the Dremora (Markynaz) to just Markynaz (so that the NPCs
 will not refer to you as the full title 


v1.2- Addition of new Horn Hairs based on Ren's Oblivion Hairstyles
Many textures have now been changed to .dds format with mips (for more
 friendly gameplay.  Alterations to the Companion .esps so that they 
now use the new hairstyles.  Alteration made to the Male companion
.esp so that he now is sure to be wearing the Daedric Ritual robe upon first
 meetings.

v1.3- Replaced head textures with new high rez redesigned textures
Male head mesh replaced with a model with a wider angular jaw
Body meshes are now assymetrically mapped
All hair meshes from the initial release (v1.0) have now been replaced
with unique models.  
Dremora NPC has now been replaced with a creature version (for those that 
enjoy soul trapping).
No Changes have been made to the companion .esps