NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
---|---|---|---|---|---|---|---|---|
From NiObject | ||||||||
From NiParticlesData | ||||||||
Name | string | Name of this object. | 10.2.0.0 | |||||
Num Vertices | ushort | Number of vertices. For NiPSysData this is max particles. (For Fallout 3 this is always zero) | ||||||
Keep Flags | byte | Used with NiCollision objects when OBB or TRI is set. | 10.1.0.0 | |||||
Compress Flags | byte | Unknown. | 10.1.0.0 | |||||
Has Vertices | bool | Is the vertex array present? (Always non-zero.) | ||||||
Vertices | Vector3 | Num Vertices | hasVertices != 0 | The mesh vertices. | ||||
Num UV Sets | byte | Texture flags in lower byte. | 10.0.1.0 | |||||
TSpace Flag | byte | Methods for saving binormals and tangents saved in upper byte. | 10.0.1.0 | |||||
Has Normals | bool | Do we have lighting normals? These are essential for proper lighting: if not present, the model will only be influenced by ambient light. | ||||||
Normals | Vector3 | Num Vertices | hasNormals != 0 | The lighting normals. | ||||
Tangents | Vector3 | Num Vertices | (hasNormals != 0) && (tspaceFlag & 240) | Unknown. Binormal & tangents? | 10.1.0.0 | |||
Binormals | Vector3 | Num Vertices | (hasNormals != 0) && (tspaceFlag & 240) | Unknown. Binormal & tangents? has_normals must be set as well for this field to be present. | 10.1.0.0 | |||
Center | Vector3 | Center of the bounding box (smallest box that contains all vertices) of the mesh. | ||||||
Radius | float | Radius of the mesh: maximal Euclidean distance between the center and all vertices. | ||||||
Has Vertex Colors | bool | Do we have vertex colors? These are usually used to fine-tune the lighting of the model. Note: how vertex colors influence the model can be controlled by having a NiVertexColorProperty object as a property child of the root node. If this property object is not present, the vertex colors fine-tune lighting. Note 2: set to either 0 or 0xFFFFFFFF for NifTexture compatibility. |
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Vertex Colors | Color4 | Num Vertices | hasVertexColors != 0 | The vertex colors. | ||||
Num UV Sets | byte | Texture flags in lower byte. | 4.2.2.0 | |||||
TSpace Flag | byte | Methods for saving binormals and tangents saved in upper byte. | 4.2.2.0 | |||||
Has UV | bool | Do we have UV coordinates? Note: for compatibility with NifTexture, set this value to either 0x00000000 or 0xFFFFFFFF. |
4.0.0.2 | |||||
UV Sets | TexCoord | Num UV Sets | Num Vertices | The UV texture coordinates. They follow the OpenGL standard: some programs may require you to flip the second coordinate. | ||||
Consistency Flags | ConsistencyType | Consistency Flags | 10.0.1.0 | |||||
Additional Data | Ref<NiAdditionalGeometryData> | Unknown. | 20.0.0.4 | |||||
Num Particles | ushort | The maximum number of particles (matches the number of vertices). | 4.0.0.2 | |||||
Particle Radius | float | The particles' size. | 10.0.1.0 | |||||
Has Radii | bool | Is the particle size array present? | 10.1.0.0 | |||||
Radii | float | Num Vertices | hasRadii != 0 | The individual particel sizes. | 10.1.0.0 | |||
Num Active | ushort | The number of active particles at the time the system was saved. This is also the number of valid entries in the following arrays. | ||||||
Has Sizes | bool | Is the particle size array present? | ||||||
Sizes | float | Num Vertices | hasSizes != 0 | The individual particel sizes. | ||||
Has Rotations | bool | Is the particle rotation array present? | 10.0.1.0 | |||||
Rotations | Quaternion | Num Vertices | hasRotations != 0 | The individual particle rotations. | 10.0.1.0 | |||
Has Rotation Angles | bool | Are the angles of rotation present? | 20.0.0.4 | |||||
Rotation Angles | float | Num Vertices | hasRotationAngles != 0 | Angles of rotation | ||||
Has Rotation Axes | bool | Are axes of rotation present? | 20.0.0.4 | |||||
Rotation Axes | Vector3 | Num Vertices | hasRotationAxes != 0 | Unknown | 20.0.0.4 | |||
Has Unknown Stuff 1 | bool | Unknown ushort | ||||||
Num Unknown Stuff 1 | short | Unknown | ||||||
Unknown Stuff 1 | Vector4 | Num Unknown Stuff 1 | hasUnknownStuff1 != 0 | Unknown |