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README - RED ROSE MANOR

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Name: Red Rose Manor 
Version: 1.1
Date: 2011-04-15 

Category: Quest with a playerowned house as reward 

Requirements: Oblivion 
 
Author: Emma
Contact e-mail: emma9158@hotmail.com, emma@lovkullen.net
Web-site: http://lovkullen.net/Emma/index.htm

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Description 
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Solve a fairytale-like mini-quest, gain a lovely medieval-style manor.

It was love at first sight when I found Stroti's wonderful modders resource "Ravenhorst Manor", and ever since then I have wanted to make a medieval style player abode with a fairytale-like quest. 
The Red Rose Manor is the result of ten days intense work.

The Red Rose Manor is located on a hilltop on the road between Weye and Skingrad. But, in order to gain access to it you have to talk to the female mages at the Skingrad Mages Guild, who will know more about the house and about the secret it has been holding for more than hundred years... 

The Red Rose Manor is lore-friendly and furnished in medieval keep style. Apart from the main cell with mainhall, master bed suite, attic and basement, there is also an additional underground cave with a natural waterpool suitable for swimming. The mod also includes two display-cases and 101 non-respawning containers (many of them "mini-barrels) as well as one respawning trash-bin and three respawning wool barrels.

New in ver 1.1
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- added a hedge with flower-shrubs in the backyard
- added an enchanting station in the attic.
- in addition to the companion keys (see below) there are now also companion amulets, this in order to make things smoother for those who use keychain mods.
- adjusted some pathgrids.
- added little "shelves" at the windows on second floor; hopefully this will keep the planters from falling down.
Several new interactive features:
- you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels.
- you may use yarn to make your own cloth bolts in the loom.
- you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel.
- you may make your own coffee from the coffee bin in the kitchen next to the bread tin.


Companionfriendly
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The manor is fully path-gridded and has five persistent beds (one doublebed and four singlebeds). On top of that, there are two bedrolls that you can activate and de-activate. I.e. you can live here comfortably with up to seven companions. 
In a small chest on a drawer in the attic you will find "companion keys". Put a key in your companion's inventory, and this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outdoors, or swim in the underground pool, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients).


Special Features
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The manor includes the following facilities:
- you may make your own soup in the cooking pot at the main hall fireplace.
- you may bake your own bread in the bread tin at the main hall fireplace kitchen area.
- you may light/turn out the fires by clicking on the wateringcans placed next to them.
- you may make your own alchemy potions by activating the mortar on the alchemy desk in the attic.
- you may make your own spells at the spellmaking station in the attic.
- you may repair your equipment by activating the basement anvil.
- you may make your own wine in the basement winemaker.
- you may pour beer and wine from the kegs in the basement and in the main hall. Please use the appropriate pitchers and tankards for this purpose.
- you may heal and cure yourself on a daily basis by praying at the altar on the drawers to the left of the fireplace in the master bedroom.
- you may teleport to the major cities in Cyrodiil by activating the statue in front of the mirror in the cave below the basement. In order to use the teleport facility, you will have to find the hidden magic crystal ball.
- you may activate/deactivate the two extra bedrolls in the attic if the beds aren't sufficient for all your companions. The yellow bedrolls are placed at one of the walls.
- you may give your companions additional orders while in the manor. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer in the attic.
- daylight will automatically vanish during the night hours.
- the containers are non-respawning, with two exceptions: the "Companion Key chest RESPAWNS" in the attic and the "Trashbin RESPAWNS" barrel in the basement.
New in ver 1.1:
- you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels.
- you may use yarn to make your own cloth bolts in the loom.
- you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel.
- you may make your own coffee from the coffee bin in the kitchen next to the bread tin.
 

Install 
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Just drop the bsa-package as well as the esp in your Oblivion/Data folder. Don't forget to check the mod when starting the game!
 

Credits 
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Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture and items that I have used for furnishing the manor. (modders resources)
Jbvw - for furniture and items originally belonging in his Vaernlor Manor mod (modders resource permission)
Mr_Siilka - for the spinningwheel originally belonging in Castle Seaview (modders resource permission)
MEO - for the modular fireplaces and the watering-cans. (modders resource)
Korana - for the loom.
Xiamara - for the wine racks and bedroll bags. (modders resource)
MagicNakor - for the unicorn tapestries. (modders resource)
Shawn Dworshak - for the alchemy desk script (modders resource)
Washington - for the sawing horse (modders resource)
Phaedra - for the rose-planters (modders resource -additional readme included)
DeFothers, Amgepo, Blockhead - playtesting and valuable suggestions
Loriel - proofreading
My daughter Maja - valuable suggestions on storyline and furnishing.

If your name should have been listed here, please let me know! I have worked so intensely on this that I have had to back-track which resources I have used, and I don't feel fully confident that I haven't forgotten something.


 
Usage 
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- The main home of this mod is on my web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod from any other source it may not be the latest version!! 
- Please do not upload any versions, current or altered, of this mod anywhere without my knowledge and agreement.
- Please do not include this mod in any compilation without my knowledge and agreement!
- Should something happen so that the mod is no longer available on the net, please try and contact me. In case you have been unable to reach me for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Elder Scrolls download sites. Please send an e-mail or PM to me to notify on this!


- Emma

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e-mail: emma9158@hotmail.com, emma@lovkullen.net 
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section: http://emmates.proboards.com/
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