
Cairo Villa
January 2010
By Crankgorilla

Location: Ald-ruhn -2,7 (No altered Terrain)

Description:

This mod uses all custom content. Every Item is from the resource section and includes some excellent models that will interest anyone who has not seen them. It starts a new direction for me in that I think I will be using unique meshes for my projects from here on. The results are encouraging for me because I was intending this as a project for myself to attain better access to Ald-Ruhn for another project and got to watching the last in the series of Rome where Mark Antony meets Cleopatra in Egypt. This inspired me to build something that has an Egyptian feel to it. I was also inspired by the texture pack done recently for Vivec. I liked the feel of that in Morrowind.

With respect, I only take a piece from that and a piece this - Never the whole of a resource so as to encourage others to see the resources for themselves and be as suprised as I was with what you find.

Outside the villa presents a custom housing mesh from the "DB Tileset" of Lady Eternity and Proudfoot. Atop the roof is a viewing area with some custom furnishings from Adele. A mod named "Desert Architectural resource (DAR)" by Darkness Eternal is responsible for moddeling the fountain and is closely associated with the palm tree.

What you can expect from this mod is a lavish three storied house that stretches underground. I made the furnishings fit together in a nice colour assembly that feels like it would if it were placed in a desert. I tried to put as much timber of lighter shades in as possible and create a light yellowish tinge to the living enviroment.

On the ground floor there is a living area meant for recreation and cooking. I tried out some wonderful models from "Adele's Furniture Conversion" which provided an superb selection of tables, chairs and storage vessels. I also added some Egyptian Urns to the mix from "Egyptian Urns". Some items and decoration were added from "Kayla's Knicks and Knacks" by Quarl, one of the best resources available. Apples are from Lady E. There is a Bansai tree from "Asian Resource Pack - Bansai Trees" by Redwoodtreesprite. Also there are wall pictures from "KEY Paintings" by Clavis. There are nicely textured shelves for storage and they were from the "QF Furniture" resource by Bob196045 and Silgrad Tower. These retextured statics and containers are used throughout the home. Check their mod for other great wood retextures, these are just a few of the lightwood colourings. Curtains, tables and chairs are from "Adeles Furniture Conversion" by Shannon, who convinced Adele to let him port some of her furniture over from The Sims 2. That's why this stuff looks so good - and there is so much more of it! Great work. Be sure to check this mod out.

On the first lower floor there is a section for bathing and for this I utilised "Dongles Waterpack" in the form of a huge water tub. It has wonderful water texture built in so it looks really special. Again there are pictures framed by Clavis, and a few loose items from Knicks and Knacks. There are a couple of items from Phijama and his "Bits and Bobs" resource, a drum and a wooden bowl, amazing textures. There is also a usage of one of Clavis' Medallions from "KEY Medallions". The statue was created by Mighty Joe Young, aka MJY. The pictures are again from "KEY Paintings". I managed to squeeze in a few resouces from "Bottles and Jars" by the Wanderer.

The lower floor is host to the bedroom area. Here you will find excellent resources such as a custom bed, various decorations and furnishings. Most of the furniture comes from "Adeles Furniture Conversion" and the table is from "MJY". Most of the miscellaneous items are from "Kaylas Knick Knacks" by Quarl. Lord Yigg made the asian screen. There is also a treasure chest at the foot of the bed. This chest has a large supply of gold and jewels. I really wanted an excuse to use the resource "Starcon Chests" by Starcon 5. This was a problem because the look of the chests represent a vast treasury of gold. So I had to put a substantial amount in there to match the look of the model. Some may not like this but if that is the case, use restraint and don't use it.

Overall this house uses about 98% custom content. This is probably the draw card for this home. It would suit those who may not have seen the great works of the artists mentioned here and could inspire a thought on looking into these mods. The house itself is good to live in and has ample storage space, a usable bed and I hope a good location. No terrain was altered when placing this home so it will be compatable with anything else in Ald-ruhn. A credits folder is included with all the readme of the resources used. I included a chest of Recall and Mark potions that may come in useful to get to and from the home. Being so close to a Silt Strider port I figured it not really nessesary for a return home ring. These potions will be better. I also included a few weird potions for fun and a set of enchanted clothing to help beginner characters.

There is probably more to say but I think this is a decent enough introduction. Anyone left out of the credits should let me know so that can be remedied.

Enjoy!

          Crankgorilla. 
          
                           January 2010