The Elder Scrolls III Morrowind

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Desert Architectural Resource (DAR) - An Oblivion "Dune III" Tileset Conversion

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1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received/Legal Stuff
8. Contact and Information
10. Anything else

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1. DESCRIPTION
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This is the conversion of the official DUNE part III resource module to be used in Morrowind. It contains models and textures used in 
the Oblivion "Dune" project and is a resource pack. Included is a ESP which has a mock city to show off the new tileset. The city can
be entered through a large, obviouse door by the lighthouse in Seyda Neen.

Original Oblivion Mod - http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3650

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2. Requirements
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- The Morrowind Construction Set, along with, of course, Morrowind. : )

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3. INSTALLING THE PLUGIN
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Copy the contents of the Data folder to your Morrowind installation/Data folder. In the Construction set, load the "DesertTileSet.esp" as 
an active file. This file contains all the statics and a mock up city for show.

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4. PLAYING THE PLUGIN
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N/A

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5. SAVE GAMES
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N/A

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6. CONFLICTS / KNOWN ERRORS
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None that I know of.


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7. CREDITS / PERMISSIONS RECEIVED/ LEGAL STUFF
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The Palmtree01.nif was apparently a model used in Morrowind that was converted to Oblivion, which I converted back to Morrowind. Credit goes
to whoever made it. : )

This pack was originaly released by "Darkness Eternal", who gave me permission to convert and upload for all to use. If you use them in a mod,
please give credit to Darkness for the models and myself for the conversion.

 (Don't really need to mention me, just as long as Darkness gets credited)

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8. CONTACT AND INFORMATION
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On the forums, I am know as Divine_Crusader. If you have any questions, you can PM me, post a reply in the release thread, or e-mail me at A01_baran@yahoo.com

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10. ANYTHING ELSE
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Kick ass and have fun!!!!!!

















PS--------Bet you didn't notice I skipped number 9.   :P :()  : )

