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        The Elder Scrolls III
              MORROWIND: 
Westly_Presents_Tang Mo_People of the Waters
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face/Race of an Existing Character
5. Credits & Usage
6. The Quest


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    INSTALLING THE PLUGIN

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Manual Installation:

This mod is packaged/archived with 7zip. Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or 
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do 
extract from archived files, so good for you  ).

Once extracted/opened, just drag and drop the Data Files Folder onto 
the Morrowind folder in your C:\Program Files\Bethesda Softworks directory and 
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then 
be prompted to overwrite. Click yes/ok and the files should now be
properly installed.

Files included in the Data Files folder of this mod:

Data Files Folder->
->Meshes Folder
->-> TNGMO Folder
->->->"1" Folder
->->->->All Pertinent Mesh Files
->->->"a" folder
->->->->All Pertinent Mesh Files

->Textures Folder
->->All Pertinent Texture Files

In addition to the regular "Data Files" folder, I 
have also included an EXTRAS folder.Inside the EXTRAS folder one 
will find alternate meshes for the Mang'Chu
Race (Nude male and female meshes).  This install 
much like the initial manual installation (just drag and drop the 
Alternate "Data Files" into your game's Morrowind 
Folder; it will overwrite the previous Mang'Chu underwear mesh
with the nude meshes
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    PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to 
Westly_Presents_Tang Mo_People of the Waters.esp (this is a playable race 
and armour file which requires Morrowind only for play, no expansions needed)

This plugin adds:

A new better body playable race, the Mang'Chu (a subrace of the Tang Mo)

12 male Heads
10 female Heads
Male and Female Vampire heads

A large variety of hairs 

Race Description:
Of the many tribes of Tang Mo, the Mang'Chu, or "People of the Waters", 
are the most versatile and prevalent.  Making their homes where the forests 
meet the seas, the Mang'Chu are at ease on both land and water.  Due to their 
living in the outer perimiter of the many Monkey Islands, they are usually 
the first line of defense for most invasions.  The Mang'Chu are skilled in 
the martial arts and even the humblest of staves are deadly in their hands. 

Stats (Male and Female)
STR-35
INT-35
WIL-40
AGI-50
SPD-40
END-40
PER-30
LUC-40

Skill Bonus-
Acrobatics-10
Athletics-10
Blunt Weapon-5
Hand-to-Hand-5
Sneak-5
Unarmored-5
Medium Armor-5


Abilities-

Four Fists of Fury (Power):
On self...
Fortify Attack- 10pts
Fortify Agility 50pts
Fortify Acrobatics 50pts
Fortify Speed 50pts
Fortify Hand-to-Hand 25pts
Fortify Endurance 40pts
(Duration = 60sec)

Prehensile Tail (Spell):
Telekinesis (10 sec, 45pts)

Also included in this mod is a set of Better Body armor:

the Wooden Armour crafted by the Tang Mo is ritualistic in its artistry. 
Wood is selected from a certain elder trees that deepely rooted in the ancient magika
of their islands. The trees are not harmed, but rather, offer their branches in 
a seemingly sentient act (as the Tang Mo and the trees have a symbiotic relationship
in that the Tang Mo protect the trees and the trees provide the means by which the 
Tang Mo are able to defend).The crafter of the Wooden Armours are more mage than smith; 
they carve and shape the wood into the armour forms, adding appropriatedetails and 
embellishments (not only decorative in nature, as the designs make the wood open 
and accepting for additional enchantment). Upon completion of the armour, the crafter 
then casts a petrification/paralyze spell on the wood to sets the armour in a solid 
and completely protective state (frozen in time, so any damage it might recieve by 
natural causes would take years to break through); this makes the armour highly durable. 

The Armour sets can be purchased from Hodlismod the Armorer in Caldera :) .
The Cape is on his counter (just take it, Hodlismod won't mind ;) ).



Enjoy!


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     Save Games

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This plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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      Changing the Face/Race of an Existing Character

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To change the face/race of your existing character without starting a new game, 
open the console and type "enableracemenu". Choose your new face and hair. 
Changing your race will cause temporary problems that should resolve 
themselves when you reload. Always save your game first in case of 
unpredictable errors and save afterwards in a new file.

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      Issues/Bugs/Mild Irritances

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-The armour is a BB (Better Body) armour.  As such it will clip 
with other body styles (original bodies, smoother bodies, and so on).

-The Mang'Chu race is a BB v2.2 race, so clothing types from some 
other mods or Smoother Bodies will clip with this body type (just 
so you know).

-Much of the armour and many of the hairs make use of alpha channels
to define their shape (by use of tranparency).  In some instances, when 
another mesh that makes use of transparencies (say a waterfall mesh)
overlaps the meshes that use alphas in this mod, there might be a chance 
that the hair/armour might temporarily dissappear ( this also applies
when casting spells such as Chameleon or Invisibility).  This is a known 
issue, and is not specific to this mod (but in all mods that make use of
alpha channeled meshes [also, in any alpha channeled "stock" mesh too]).

-Some of the longer hairstyles will clip with the body during certain 
animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for 
the character of your choice :D .

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      Credits & Usage

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Original face models by Rhedd, females and half of the males 
altered by Robert, in some instances, altered further by Westly.
The Head meshes were then reworked by Dirnae in the 
flattening of the noses (allowing for a decidedly
simmian profile; YAY!)

Original Hair meshes by Ren, Idkrr (with permission), Gorg, 
and Darksharp (altered by Westly in some instances)

BB v2.2 mesh by Psychodog Studios

Male Face Fuzz (sideburns) by Barabus

Armor Meshes by Nioliv 

Armor Meshes by Silaria

Greaves mesh by Mandamus

Helm Mesh by Daedra Von Opensource

All Textures by Westly

Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the 
right paths when I first began making mods.

Permissions = Feel free to use this mod as you like (just do not re-upload or 
redistribute this as it is in this archive).  If you would like to use this in 
a mod then please make sure that the appropriate credits are acknowledged and that 
I am notified so as to assist you if necessary:D.

If any changes are made to textures or meshes, then rename them so as to 
not conflict with the original textures/meshes. It is my desire that this not 
become included in a compilation or large mod pack or used in its entirety
in another mod.  If one wants to use the items in this mod (in their entirety)
then the easier thing to do is to make your mod depend on my original mod files
(meshes and textures), as such would then be supported by updates by myself (Westly).

                    
-------------------------EULA---------------------------
Modders for The Elder Scrolls III: Morrowind may use
these Items/Textures in this mod freely as long as you
give credit to Westly, the original author and right holder
of the textures herein and the original mesh authors listed 
above.

Please respect Bethesda's rules and do not charge money
for your mod or use these textures outside of the The
Elder Scrolls III: Morrowind.

Do not reupload or redistribute these textures in any way 
that is not in the capacity mentioned above for any other 
purpose than for the modding of The Elder Scrolls III: Morrowind.  
Usage outside of the purpose of modding for 
The Elder Scrolls III: Morrowind is strictly prohibited.

Please Include this information along with a credit to me
(Westly) in additional READMEs in an individual section
concerning the use of these textures as they are without 
alteration (whereas any alterations are prohibited).

These requests and permissions cover only this mod and
not the game itself.
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Questions? Comments?
  
I hang around Planet Elder Scrolls and Bethesda Games Studio Forums 
with my given id "Westly" (Wesadam at PES).  Seek me out at these forums. 
Please PM if you have any questions.

DO NOT UPLOAD/REUPLOAD OR REDISTRIBUTE THIS MOD ON OTHER MOD OR 
FILESHARING SITES :) .