Atmospheric Sound Effects 3.0
Created by Duncan


Contents
Description
Installation
Acknowledgements
Removing the plugin
Cleaning a savegame (for users of previous versions)
Compatibility
New in version 3.0
Miscellaneous notes
Don't like a specific sound?
Default ini entries
List of reference objects

Description
This mod adds over 220 sound effects to the entire land of Vvardenfell. There are 13,621 emission points in exterior locations, 283 points in taverns for sound effects, 20 for music, and 180 inside Daedric shrines. Most sounds are randomly picked, play at random time intervals, and are controlled by weather conditions and day/night cycles.
In swampy areas, at night, you'll hear crickets only when it's clear or cloudy. Frogs ribbit in all but thunder, ash, or blight storms. Three types of owls hide in thunder, ash, or blight storms, while three more types of owls come out only in clear or cloudy conditions. During the day, you'll hear a wide assortment of swampy sounds, 26 in all with 5 random pitch variations each, coming from the ground and trees.
Other regions have a similar setup but with their own unique sounds.
Installation
  1. Extract ase30.exe, a self-extracting ace archive, to your Morrowind data files folder. There are no files that are over-written.
  2. Use the Morrowind Launcher and select the plugin to load. Either AtmosphericSoundEffects-3.0.esp if you don't have Tribunal installed or AtmosphericSoundEffects-3.0-Tribunal.esp if you do have Tribunal installed.
  3. Backup morrowind.ini, located in the root installation folder of Morrowind by making copy of it and rename it to morrowind-pre-ase30.ini.
  4. Backup your savegame.
  5. Open morrowind.ini, and change the following entries to read:
    [Water]
    NearWaterOutdoorID=_ase_water layer

    [Weather]
    Minimum Time Between Environmental Sounds=5.0
    Maximum Time Between Environmental Sounds=15.0

    [Weather Clear]
    Ambient Loop Sound ID=_ase_clear loop01

    [Weather Cloudy]
    Ambient Loop Sound ID=_ase_cloudy loop01

    [Weather Foggy]
    Ambient Loop Sound ID=_ase_foggy loop01

    [Weather Overcast]
    Ambient Loop Sound ID=_ase_overcast loop01

    [Weather Rain]
    Rain Loop Sound ID=_ase_rain
    Ambient Loop Sound ID=_ase_rain loop01

    [Weather Thunderstorm]
    Thunder Sound ID 0=_ase_thunder01
    Thunder Sound ID 1=_ase_thunder02
    Thunder Sound ID 2=_ase_thunder03
    Thunder Sound ID 3=_ase_thunder04
    Rain Loop Sound ID=_ase_rain heavy
    Ambient Loop Sound ID=_ase_thunder loop01

    [Weather Ashstorm]
    Ambient Loop Sound ID=_ase_ashstorm loop01

    [Weather Blight]
    Ambient Loop Sound ID=_ase_blight loop01
Acknowledgements Removing the plugin
  1. Look in the data files folder for a file called ase30-uninstall.bat and run it.
  2. Delete ase30-uninstall.bat.
  3. Delete morrowind.ini (only if you made a copy of it when you installed the plugin).
  4. Rename morrowind-pre-ase30.ini to morrowind.ini or change the morrowind.ini entries back to their defaults.
Cleaning a savegame (for users of previous versions)
Sometimes, a savegame can become unclean from a plugin. This can lead to some strange errors and occurrences ingame. This applies to many plugins available.
Note that if you have a savegame that has been used with a previous version of ASE and you want to use version 3.0 with it, you should clean your savegame.
So, if you're experiencing problems, and not necessarily with ASE, here are some instructions for cleaning a savegame quickly and easily.
    1. Open morrowind.ini, located in the root installation folder of Morrowind, in whatever text editor you use.
    2. Add the following line anywhere under the [General] section: AllowYesToAll=1
    3. Save the modified morrowind.ini.
    4. Use the Morrowind Launcher and select Data Files.
    5. Deselect all plugins you want a savegame cleaned of.
    6. Run Morrowind.
    7. Load the savegame you want cleaned.
    8. When given the choice, select the Yes To All button.
    9. Once the game is loaded, re-save. The savegame is now cleaned of whatever plugins you deselected in step 4.
Compatibility New in version 3.0 Miscellaneous notes Don't like a specific sound?
I realize that this type of plugin is very subjective in nature. So there are bound to be sounds that some people won’t like. Here are some instructions to replace a sound or sounds you may not like with a blank wav file:
  1. Take a look in data files\sound\_ase_. You will see many wav files.
  2. Look at the filenames or listen to them with whatever media player you use until you find the sound you don’t like and make a note of the filename.
  3. Delete the sound file you don’t like.
  4. Make a copy of blank.wav located in data files\sound\_ase_.
  5. Rename the copy you made of blank.wav to the filename you noted in step 2.
  6. Repeat steps 2 through 5 for each sound you want to get rid of.
Default ini entries
[Water]
NearWaterOutdoorID=Water Layer

[Weather]
Minimum Time Between Environmental Sounds=1.0
Maximum Time Between Environmental Sounds=5.0

[Weather Clear]
Ambient Loop Sound ID=none

[Weather Cloudy]
Ambient Loop Sound ID=none

[Weather Foggy]
Ambient Loop Sound ID=none

[Weather Overcast]
Ambient Loop Sound ID=none

[Weather Rain]
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=none

[Weather Thunderstorm]
Thunder Sound ID 0=Thunder0
Thunder Sound ID 1=Thunder1
Thunder Sound ID 2=Thunder2
Thunder Sound ID 3=Thunder3
Rain Loop Sound ID=rain heavy
Ambient Loop Sound ID=none

[Weather Ashstorm]
Ambient Loop Sound ID=ashstorm

[Weather Blight]
Ambient Loop Sound ID=ashstorm

List of reference objects
flora_tree_ai_03, flora_tree_ai_04, flora_tree_ai_05, flora_tree_ai_06, flora_tree_ai_02, flora_tree_wg_04, flora_tree_wg_02, flora_tree_wg_01, flora_tree_gl_01, flora_tree_gl_02, flora_tree_gl_03, flora_tree_gl_04, flora_tree_gl_05, flora_tree_gl_06, flora_tree_gl_07, flora_tree_gl_08, flora_tree_gl_09, flora_tree_gl_10, flora_tree_gl_11, flora_tree_wg_07, flora_tree_ai_01, flora_bc_tree_01, flora_bc_tree_02, flora_bc_tree_03, flora_bc_tree_04, flora_bc_tree_05, flora_bc_tree_12, flora_bc_tree_13, flora_bc_knee_01, flora_tree_wg_05, terrain_rock_ac_08, terrain_ashland_rock_02, terrain_ashland_rock_12, terrain_ashland_rock_04, flora_bc_knee_02, terrain_rocks_gl_01, terrain_rocks_ai_01, terrain_rocks_wg_02, terrain_rocks_wg_01, terrain_rocks_ai_03, terrain_rocks_ai_02, terrain_rocks_ai_04, flora_bc_knee_03, terrain_rock_bc_11, terrain_bc_scum_02, flora_bush_01, ex_dae_ruin_01, ex_dae_ruin_02, ex_dae_ruin_02_skew, ex_dae_ruin_03, ex_dae_ruin_04, ex_dae_ruin_04_skew_01, ex_dae_ruin_04_skew_02, ex_dae_ruin_platform_01, ex_dae_ruin_stair01_short, ex_dae_pillar_02_ruin_02, terrain_rocks_gl_03, flora_tree_wg_03, flora_ashtree_01, flora_ash_log_01, flora_ash_log_02, flora_ash_log_03, flora_ash_log_04, flora_trama_shrub_01, flora_trama_shrub_02, flora_trama_shrub_03, flora_trama_shrub_04, flora_trama_shrub_05, flora_trama_shrub_06, flora_ashtree_02, terrain_rock_ma_04, terrain_rock_ma_10, terrain_rock_ma_43, flora_tree_ac_01, flora_tree_ac_02, flora_tree_ac_03, flora_tree_ac_04, flora_bc_tree_08, terrain_rock_rm_15, ex_dae_pillar_02_ruin, terrain_rock_rm_07, terrain_ashland_rock_10, flora_t_podbud_03, ex_dae_wall_512_07, ex_dae_wall_512_08, ex_dae_wall_512_09, flora_ashtree_04, flora_emp_parasol_03