## Weapons of the Third Era

#### Version 1.3 by 747823 - Skyrim Nexus Link

#### ***CONTENTS***

- Installation
- File List
- Weapons form ID list (spoiler)
- Detailed Description / Playing instruction
- Change Log

#### ***INSTALLATION***

Nexus Mod Manager (NMM) Installation (www.skyrimnexus.com/content/modmanager):

1. Download through NMM, and activate there.
2. Follow from 5 below

Manual Installation:

1. Unzip the files anywhere.
2. Delete or disable the alpha or beta ESP if it exists.
3. Move the folder "Data" into your Skyrim installation (usually located inside the steam folder, under steamapps/common/skyrim).
4. (Optional) Move the files you want from the optionals folder to the Data folder. Click here to see descriptions of them.
5. When starting Skyrim, click on data files, and make sure the 'Weaponsof3E.esp' or the optionals you want are checked.
6. Run Skyrim!

#### ***FILE LIST***

Main files:
Weaponsof3E.esp: | Main file to get the weapons into the game. See basics and change log for detailed information.
Optional files:
Weaponsof3E - No Leveled Lists.esp | Adds all weapons to crafting locations but not to leveled lists. Disable "Weaponsof3E.esp" if you have this file enabled. Use this if you have compatibility problems with another mod, or if you don't want to find the weapons at vendors or carried by enemies. If you switch to this ESP and then load a save, you may lose your weapons unless you make sure the mod index is the same. You can find out how here.
Skyrim style glass textures | Re-textures of my glass weapons to be teal/gold. Use this if you want the glass weapons to be colored like the default Skyrim weapons, instead of the "classic green" color.
Classic green weapons and armor | "Classic green" retexture of the "vanilla" glass weapons and armor. Use this if you want the "vanilla" weapons and armor to have a matching "classic green" color.

#### ***DETAILED DESCRIPTION***

A pack of 50+ new weapons (not replacements!) with Morrowind-themed designs.
Premise: Since the destruction of Vvardenfell, many inhabitants of Morrowind have emigrated to Skyrim. With them came unusual weapons and smithing knowledge passed down from the third era.
---
Types of new weapons:

- Longswords
- One-handed swords
- Battle Staves
- Nodachis
- Katanas
- Wakizashis
- Tantos
- Scimitars
- Axes
- Sabers
- Clubs
- 30+ new meshes
- 50+ new weapons in total

---
Finding the weapons:
Many of the weapons can be crafted at a forge, but not all of them. Eastern dwemer and the unique weapons can't be crafted. The reasons for this are because the lore and for balance. You can find most weapons at vendors and on enemies, except for the 3 unique weapons which haven't been implemented yet. The weapons have been added to several leveled lists, but they are more rare than the default weapons. They should all be able to be improved.
You can also add them to your character with the console command "player.additem".
Here is a list of the weapons and their formids:
(show list)
0747a1 Daedric Nodachi
0747a3 Silver Nodachi
0747a4 Steel Nodachi
0747a5 Iron Nodachi
0747a6 Daedric Longsword
0747a7 Eastern Dwemer Longsword
0747aa Ebony Longsword
0747ab Perfect Silver Longsword
0747db Silver Longsword
0747ac Orcish Longsword
0747ad Steel Longsword
0747ae Daedric Staff
0747af Ebony Staff
0747b0 Glass Staff
0747b1 Perfect Silver Staff
0747dc Silver Staff
0747b2 Reinforced Staff
0747b3 Tapered Staff
0747b4 Wooden Staff
0747b5 3E Daedric Sword
0747b7 Imperial Ebony Sword
0747b8 Eastern Dwemer Sword
0747b9 3E Glass Sword
0747ba Elven Steel Sword
0747bb 3E Perfect Silver Sword
0747dd 3E Silver Sword
0747bc 3E Steel Sword
0747d9 3E Iron Sword
0747bd Eastern Dwemer Axe
0747be Perfect Silver War Axe
0747df Silver War Axe
0747bf Perfect Silver Battleaxe
0747e0 Silver Battleaxe
0747c0 Daedric Katana
0747c2 Silver Katana
0747c3 Steel Katana
0747c4 Iron Katana
0747da Ebony Scimitar
0747c5 Glass Scimitar
0747c6 Perfect Silver Scimitar
0747e1 Silver Scimitar
0747d0 Steel Scimitar
0747c8 Iron Scimitar
0747c9 Steel Saber
0747ca Iron Saber
0747cb Steel Club
0747cc Iron Club
0747cd Wooden Club
0747ce Daedric Wakizashi
0747d0 Silver Wakizashi
0747d1 Steel Wakizashi
0747d2 Iron Wakizashi
0747d3 Daedric Tanto
0747d5 Silver Tanto
0747d6 Steel Tanto
0747d7 Iron Tanto
0747a9 Umbra Replica (Not found in-game yet)
0747d8 Antumbra (Not found in-game yet)
0747b6 Shadowsting (Not found in-game yet)
You must also add the mod index before the form ID. Since the mod index can be different for everyone, you can check it by typing "help 4" into the console. For example, typing help nodachi 4 would show the formids of every weapon with nodachi in the name, with the mod index in front.
You can also find the mod index by checking the load order in Nexus Mod Manager:
The mod index is "0B" in this example, so for example: if you wanted to add a Daedric Nodachi, you would type "player.additem 0B0747A1 1".
---
Known problems:
- If the weapons are invisible for you, I'm 99% sure you didn't install the mod correctly. - Silver weapons don't have the "bonus damage to undead" effect yet. - Silver weapons appear in the "steel" crafting category. I would add them to "misc", but that disables the smithing improvement perk. I haven't learned how to add new categories yet. - Wooden weapons appear in the "iron" crafting category.
Compatibility: If you have another mod installed which modifies leveled lists, the leveled items from one of these may not appear in-game, but you should still be able to use the mods together. There's also the "no leveled lists" ESP in the optionals folder, which is more compatible.

#### ***CHANGE LOG***

- Version 1.3
  - Fixed physics meshes for all weapons.
  - Fixed inverted normal maps on silver weapons.
  - All staves and clubs can be improved now.
  - Removed "ebony claw" from Daedric staff recipe, it wasn't supposed to be there.
  - Added a "sheath" to back-carried swords.
  - Added a "sheath" to a few more one-handed weapons.
  - New HTML readme based on my Realistic Lighting readme design.
  - Form ID list is back!
- Version 1.2
  - Existing silver weapons now have the prefix "Perfect" to reflect their crafting recipes, and standard silver weapons can now be crafted without flawless gems.
  - Re-balanced silver weapons.
  - Fixed blood meshes for all weapons.
  - Changed form IDs of the STAT records, this might have been causing some of the invisible weapons problems.
  - Added new smithing recipes for silver nodachi, katana, wakizashi, and tanto.
  - Modified/improved the textures of some weapons.
  - No leveled lists ESP and texture options are now in the main download.
  - Slightly increased probability of some 3E weapons appearing in some leveled lists.
  - Fixed a few crafting recipes that used the wrong materials or were missing materials.
- Version 1.1a
  - Packed everything into one file for NMM.
  - Made longswords slightly bigger.
  - Added German translation of 1.1.
  - Fixed physics and blood coming soon..
- Version 1.1
  - Changed staff animations back to blunt two-handed animations instead of sword animations.
  - Staves should now benefit from warhammer perks instead of others.
  - Imperial Ebony Sword can be made with smithing again.
  - Ebony Staff should be in the correct smithing category.
  - German, Italian, Polish, Chinese, and maybe Russian versions of 1.1 coming eventually.
- Version 1.0
  - Added Ebony Scimitar
  - Fixed hand positions
  - Changed staves to increase/use the two-handed skill
  - Sorted items into correct smithing categories