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     The Elder Scrolls III
           MORROWIND: 
     Dwemer Texture Replacer
    Dwemer Puzzle Box Replacer
   Creature Resource by Westly
		
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Index:
1. Installation
2. Using the Textures
3. Credits & Usage


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     1. INSTALLING THE PLUGIN

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Files Included in this Mod are:

Meshes Folder
Textures Folder

To install, simply place the Meshes, and Textures folders in your game's 
Data Files folder as they are (do not take any files out of the 
existing folders as they are, else the mod will not work properly)

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     2. USING THE TEXTURES

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Here is one of my pet projects that I have used in my own game for 
quite a while. I thought that I would share it with the community 
(if I enjoy it, then certainly someone else will  ). This is a 
retexture of the Dwemer architecture (mostly), but I have also 
included an enhanced Dwarven Spectre texture, as well as a remesh 
of the Dwemer Puzzle box (with a glowing animated texture). The reason
for the latter is in part to make the Puzzle box easier to locate (as 
for some reason, there can be difficulty on the part of some users to
locate the box). I made this for fun and the textures can certainly be
used as a resource (just give me the proper credits, though do not
include them in a "compilation" without my direct consent and cooperation,
as I could be an asset to you should you work on said compilation [not 
just a readily available resource]).

:)

 
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     3. Credits & Usage

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-Bethesda For The Game and the base textures to follow as a guideline
-Qarl for the great animated Dwemer Puzzle box mesh
-Westly for the Textures

Questions? Comments?
PM me at the Bethesda Game Studio Forums under my given ID, Westly

Forum thread with Screens:
http://www.bethsoft.com/bgsforums/index.php?showtopic=689719&st=0&start=0

ENJOY!