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RagdollDescriptor

This constraint defines a cone in which an object can rotate. The shape of the cone can be controlled in two (orthogonal) directions.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
Pivot A Vector4 Point around which the object will rotate. 20.0.0.5
Plane A Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.0.0.5
Twist A Vector4 Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. 20.0.0.5
Pivot B Vector4 Pivot A in second entity coordinate system. 20.0.0.5
Plane B Vector4 Plane A in second entity coordinate system. 20.0.0.5
Twist B Vector4 Twist A in second entity coordinate system. 20.0.0.5
Twist A Vector4 Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. 20.2.0.7
Plane A Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Motor A Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Pivot A Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Twist B Vector4 Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. 20.2.0.7
Plane B Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Motor B Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Pivot B Vector4 Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). 20.2.0.7
Cone Max Angle float Maximum angle the object can rotate around the vector orthogonal on Plane A and Twist A relative to the Twist A vector. Note that Cone Min Angle is not stored, but is simply minus this angle.
Plane Min Angle float Minimum angle the object can rotate around Plane A, relative to Twist A.
Plane Max Angle float Maximum angle the object can rotate around Plane A, relative to Twist A.
Twist Min Angle float Minimum angle the object can rotate around Twist A, relative to Plane A.
Twist Max Angle float Maximum angle the object can rotate around Twist A, relative to Plane A.
Max Friction float Maximum friction, typically 0 or 10. In Fallout 3, typically 100.
Enable Motor byte Unknown 20.2.0.7
Motor MotorDescriptor enableMotor Unknown. 20.2.0.7

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